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DU: Sharp Shooter

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Joe Magiera dumped Sharp Shooter

[Posted by: Smitdogg]

DU: Bear & Moose location test

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Brian Troha dumped the location test version of Trophy Hunting - Bear & Moose

[Posted by: Smitdogg]

MAMEinfo 0.198GIT (19th May)

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MAMEINFO.DAT

* Updated to MAME 0.198GIT - https://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (19th May)

* Added/Reorganized 'Recommended Games'

* Fixed Mameinfo.dat infos

Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.198GIT

- New games: Keirin Ou
- New Working games: Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004), Cleopatra Fortune Plus, Coco Loco (set 3), Genius 6 (V110F), IQ Block (V113FR, Gambling), Shuzi Leyuan (V127M, Gambling) and 'unknown Sidam poker'
- New Non-Working games: Air Hockey (6.03, encrypted), Donkey Kong Banana Kingdom (host), The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match, Multi Game V (AMGHU_V83.65), Pop'n Run - The Videogame (set 1) and War Mission (WM 4/6/87)
- New clones: Bow & Arrow (Prototype, rev. 22), Centipede (Japan, revision 3), Donkey Kong Junior (US, bootleg?), Final Fight (Japan 900405), Grand Champion (set 2), Grand Champion (set 3), Karate Blazers (World, Tecmo license), Last Mission (World revision , Marvel Super Heroes (Brazil 951024), Naughty Boy (bootleg, set 2), Pit Boss Superstar III 30 (9233-00-06, California version), Pop'n Run - The Videogame (set 2), Real Puncher (Japan, v2.12J), Sengoku 3 / Sengoku Densho 2001 (set 2), Strider 2 (Euro 991213), Street Fighter II': Champion Edition (bootleg with level selection), Tapper (Budweiser, 1/27/84), Trophy Hunting - Bear & Moose V1.0 (Location Test), V-Liner (v0.53), V-Liner (v0.7e), V-Liner (v0.7a) and World Heroes 2 (ALH-006)
- New drivers: dynamoah.cpp and y2.cpp
- New devices: 315_5649, dckb, igs_bitswap, igs_incdec, lba_enhancer, locomotn_audio, model1io2, tms32030 and zn428e
- Hitachi SH-4 CPU: UML implementations of FABS, FCMP_EQ, FCMP_GT, FLDI0, FLDI1, FLOAT, FNEG, FRCHG, FSCHG, FSTS and FTRC. Optimized some implemented UML. Fixed SR state in new CMP implementations.
- Intel I8086 CPU: Fixed HALT state
- MCS-51 MCU
. Added more interrupt and timer registers to debug state
. Eliminated atrocious hack for breaking out of INT0 polling loops
. Minor DASM fix for case 0x95
- NEC V60 CPU: Fixed disassembly of branch opcodes (displacement is signed)
- Texas Instruments TMS9995 CPU: Fixed latching of pulsed interrupts
- Toshiba TMPZ84C015 CPU: Added missing callback for CTC ZC3
- AICA sound: Correct register name from development manual. Added docs of unimplemented registers. Added imperfect_features because emulation isn't perfect (DSP, etc..).
- HuC626x video: Use required_device instead of explicit lookups for HuC6261 and HuC6272. Internalized palette HuC6260.
- Hudson HuC6280 sound: Added LFO. Fixed channel check when lfo is enable. Added notes.
- NEC uPD7759 sound: Fixed uPD7759 class hierarchy, and reset callback before resolving it.
- QSound (HLE): Better rnd on negative (dsp16\dsp16core.ipp). Fixed condition mask in disassembler (dsp16\dsp16dis.cpp).
- Ricoh RF5C68 sound: Added save states. Added device_rom_interface, because Datasheet says it's can connect with ROM. Added rom_bank_updated and device_memory_interface instead device_rom_interface.
- Sound stream: If stream->update() is done going back in time (originating from different devices at a different execution point), don't try to generate a negative number of samples (emu\sound.cpp).
- ADC0808 A/D Converter: Reduced CPU overhead by smarter timer usage and accurate to the datasheet
- ATA Interface: Get abstract_ata_device working again - needs a better solution long-term (machine\ataintf.cpp)
- Data East Custom
. Internalize palette for boogwing.cpp and deco32.cpp (video\deco_ace.cpp)
. Splitted supbtime.cpp driver into video and includes
. Cleanup driver and duplicates. Fixed address map for readable internal register (boogwing.cpp, cbuster.cpp, cninja.cpp, darkseal.cpp, dassault.cpp, deco32.cpp, dietgo.cpp, funkyjet.cpp, madmotor.cpp, rohga.cpp, supbtime.cpp and vaportra.cpp)
. Moved dragngun*/lockload* specific m_sprgenzoom into dragngun_state (deco32.cpp)
- EEPROM: Set default EEPROM clock to zero (machine\eepromser.h and drivers\popeye.cpp)
- Intel 8255 PPI: Hopefully improved readback of port C high output latches when port A is in Mode 1 (see https://github.com/mamedev/mame/pull/3544)
- Intel 8259 PIC: Use device_resolve_objects
- ISA: ISA devices now have the possibility to remap themselves. * ISA bus managers have a list of their slots. * ISA bus managers and device base classes have a new virtual method remap(). * Modify the ET4000 ISA device to support the new method. Currently ISA devices map themselves in their address space ranges only in device_start() and if something unmaps them, they are not visible anymore remap(int space_id, offs_t start, offs_t end) of the isa bus manager can be called to tell devices that if they have mapped something in address space space_id from start to end they should remap themselves [Samuele Zannoli].
- Konami PowerPC Common Functions: Use device finders and eliminated machine().device(tag) (machine\konppc.cpp)
- Nintendo Custom: Make palette internal to device (video\ppu2c0x.cpp). Changed NMI to line callback.
- PCI
. PCI devices now have the possibility to remap themselves. Like in the ISA bus remap (int space_id, offs_t start, offs_t end) of the PCI bus manager can be called to tell devices that if they have mapped something in address space space_id from start to end they should remap themselves. It will be used with system management mode.
. PCI devices can ask to be mapped before the others. Will be used by the ISA bridge in the southbridge.
- Sega Custom: Converted Sega 315-5649 I/O Controller to device. Allow side effects of analog read to be disabled (machine\315_5649.cpp).
- TI TLC34076 video: Converted implementation to use device_palette_interface. m_pens is unnecessary now.
- VGA: Cleanup machine().device
- Z80 CTC: Disabling a channel interrupt also turns it off
- Z80 DAISY: Implemented independent RETI decoding. Moved z80daisy* to devices\machine.
- alpha68k.cpp: Cleanups and clock corrections (gangwars, sbasebal and skyadvnt). Sound interrupt frequency correction.
- argus.cpp: Fixed sound writes (second YM2203 has not implemented). Cleanup duplicates. Reduced runtime tag lookups.
- asteroid.cpp
. Swap start LEDs and suppress logging for many spurious writes
. Configure all lamp/LED outputs as line callbacks in asteroid, astdelux and llander.
. Added cocktail configuration that flips screen for 2nd Player
- astrocde.cpp: Driver and device modernization. Renamed sound device, documented pinout and added input and output callbacks. Added addressable and non-addressable output latch devices. Added watchdog timers for most games. Use memory maps instead of hacking in handlers in DRIVER_INIT. Split up base class a little.
- atarigt.cpp: Removed some calls to state()
- atarisy4.cpp: Get rid of static state
- atlantis.cpp: Added missing MCFG_VIDEO_SET_SCREEN. This fixed Fatal error: No screen specified for device ':zeus2' (ID 06962)
- berzerk.cpp:
- cinemat.cpp: Splitted out stuff unique to Demon and QB-3 (prototype), use virtual methods a bit more. Cleanup/separation - no longer needs a selector member or start overrides.
- coolridr.cpp: Use 315-5649 I/O Controller device
- dooyong.cpp: Cleanup. Changed sprite layouts. Added input_merger_any_high_device for YM2203 irq handler.
- f1gp.cpp: Added some undocumented dipswitches and the possibility to use 4-way joysticks
- fuukifg2.cpp: Minor cleanups. Fixed gfxdecodes and spacing.
- fuukifg3.cpp: Minor cleanups. Fixed YMF278B handler and spacing.
- gaelco2.cpp
. Verified Dallas DS5002FP clock for World Rally 2. No serial EEPROM for this game.
. Updated some PCB layouts to be more accurate
. Verified MCU clock for Touch & Go
- goldngam.cpp: Added devices
- highvdeo.cpp: Cleanup drawing (related by cliprect). Splitted machine config and address map per each games. Cleanup duplicates. Added output finder. Cleanup ROM loading. Added precalculated color for game with drawing directly RGB565 [cam900].
- jaguar.cpp: Cleanups. Added address maps related from rom board (for cojags). Reduced runtime tag lookups. Moved bankswitch configurations into machine_start.
- jpmsys5sw.cpp: Fixed uPD7759 class hierarchy, and reset callback before resolving it. This fixed debug assert in all JPM System 5 sets (ID 05484).
- kinst.cpp: Fixed driver screw-up that effectively prevented loading non default BIOSes
- leland.cpp
. Cleanup duplicates. Added generic_latch_16_device for maincpu to soundcpu comms. Improved tags. Reduced runtime tag lookups. Make drawing function relate to cliprect. Background is tilemap.
. Moved audiocpu to device and removed frequent tag lookup
- ltcasino.cpp: Preliminary palette hookup. Added "Demo Sounds". Added PCB layout for clone 'Mini Vegas 4in1'.
- m72.cpp: Simplified gfx layout
- m90.cpp: Cleanup duplicates. Added user_data for tilemap ram base. Reduced runtime tag lookups. Fixed rowscroll bias between layers.
- magictg.cpp: Cleanup driver
- model1.cpp and model2.cpp
. Improved Model 1 I/O board interface and drive board read/write callbacks (machine\model1io.cpp)
. Acknowledge IRQs explicitly; use MB8421 DPRAM device.
. Emulated the I/O board used by Wing War and Netmerc
- model2.cpp
. Improved Model 1 I/O board interface and drive board read/write callbacks (machine\model1io.cpp)
. Use 315-5649 I/O Controller device. Improved and clean up all inputs. Fixed input issue with srallyc (possibly others)
. Use MB8421 DPRAM device
- namcond1.cpp: Eliminated some explicit device tag lookups (namcond1.cpp and video\ygv608.cpp)
- namcos21.cpp: Demoted Cyber Sled and Solvalou to not working, added notes describing the issue
- naomi.cpp
. Preliminary keyboard emulation, hooked up to 'The Typing of the Dead', 'La Keyboard' and 'Lupin The Third - The Typing' (machine\dc-ctrl.cpp).
. New Working games: Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004) and Cleopatra Fortune Plus
. Fixed dreamcast controller ID values in fixed_status, makes it possible to surpass VMU not found errors in DC games by pressing start (machine\dc-ctrl.cpp).
- neogeo.cpp
. Added US MVS (U3), Japan MVS (J3, alt) and UniBios 3.3.
. Moved start buttons to controllers, clean up NEO-FTC1B board a little.
. SIT and FTC1B are only compatible with MV-1B/MV-1C cost-reduced boards
. Allow AES joystick to be connected to arcade systems with D-sub connectors (common for "consolised" use)
. Pass through Select input from D-sub connectors on JAMMA variants
. Default to Japan BIOS for fixed software using mahjong panel (Euro BIOS doesn't support mahjong panel)
. Use JAMMA joystick panel for 'Mahjong Kyo Retsuden' since (doesn't support mahjong panel in MVS mode)
. Allow controls to be changed for MVS mahjong games (only BIOS and bakatono support joysticks, but still useful)
- nmk16.cpp: Simplified gfx layout. Fixed spacing.
- redalert.cpp: All games have the same sound start anyway (audio\redalert.cpp)
- sangho.cpp: Get rid of some MACHINE_(START|RESET)_MEMBER
- sanremo.cpp: Use output finder and added save state support
- segac2.cpp: Fixed uPD7759 class hierarchy, and reset callback before resolving it (fixed assert in Sega C2).
- segas18.cpp: Reduced runtime tag lookups. Added output finders.
- segas32.cpp: Reduced runtime tag lookups. Fixed bit manipulations.
- seibuspi.cpp: Fixed middle layer row scroll (video\seibuspi.cpp)
- stv.cpp
. (video\stvvdp2.cpp)
. Disable ROZ optimization if mode is either 2 or 3, fixes at least (MESS) 'Bulk Slash' and 'Death Crimson' ROZ layer bugs.
. ROZ fixes for Radiant SilverGun Xiga stage
. Support for line windows. Undocumented behaviour: Rotation parameter read control seems to mirror/have a correlation in the subsequent register.
. Don't repeat ROZ when screen over process is equal to 1, fixes (MESS) D-Xhird practice stage.
. Implemented vertical cell scroll ((MESS) Sonic Jam)
. Fixed potential bug with window Y sizes when double density interlace is enabled
. (video\stvvdp1.cpp)
. Fixed transparent sprite shadows (Game Tengoku and (MESS) Pretty Fighter X)
. Disable transmask code for mode 2 sprites, fix Sasissu racing stage background clouds color.
. Fixed illegal sprite mode in diehard and dnmtdeka (ID 04539)
- system16.cpp: Reduced runtime tag lookups. Fixed bit manipulations. Reduced duplicates.
- taito_z.cpp
. Dumped motor CPU ROM for Chase H.Q. and added detailed hardware description
. Put subwoofer closer to observer than front centre in chasehq and nightstr
- taitogn.cpp: Cleanup duplicates
- tatsumi.cpp: Reduced runtime tag lookups. Fixed region tags. Move CLUT'ed tile expand functions into video_start. Reduced duplicates.
- toaplan2.cpp
. Reduced duplicates. Removed unnecessary things. Reduced runtime tag lookups. Fixed DMA'd palette/text things. Added input_merger_any_high_device for batrider sound IRQ.
. GP9001 Video: Minor cleanups. Reduced duplicates. Make sprite draw function related by MAX_SPRITE (it's possibly lower than 256 at real hardware).
- vectrex.cpp: Fixed probable bug with lightpen-triggered interrupt (video\vectrex.cpp)
- 39 in 1 MAME bootleg: Use finder array for DMADAC
- Blomby Car: Added opt and pot wheel input schemes
- Centipede: Correct PSG type in clone Magic Worm (bootleg of Centipede, set 1)
- Coco Loco: Redumped the bitrotten rom c1.bin in clone Coco Loco (set 3) (Game now playable)
- Crazy Rally: Documentend PALs for clone Crazy Rally (Gecas license)
- Cube Quest: Fixed cache endianness
- Cyber Commando: Put rear speakers behind
- Dragon Master: Fixed output because both PCB and chip doesn't support stereo
- Genius 6: Emulated the protection (Game now playable)
- Godzilla: Kludge a few weird Godzilla collision checks
- Gunpey
. Implemented emulation of AG-1 real sprite decompression agorithm. Avoid intermediate buffer.
. Minor cleanups. Fixed object finder. Converted VRAM into std::unique_ptr. Cleanup duplicates.
- High Seas Havoc: Decapped PIC16C55
- IQ-Block: Emulated the protection in clones IQ Block (V113FR, Gambling) and Shuzi Leyuan (V127M, Gambling) (Games now playable)
- The Irritating Maze: Added color lamps to layout. On the real cabinet, these are behind the marquee. Fixed timer lamp order. They now follow the order of the test menu and match recorded footage. Changed size of screen, and most lamps to better match the real cabinet. Changed CPO button/trackball color to better match the real controls. Fixed clickable start button.
- Lucky Girl: Updated decryption. Plaintext seems correct, but needs quite a lot more work.
- Mighty Guy: Hooked up NB1412M2 protection. Improved sound capabilities, makes Mighty Guy to have a sense sound wise. Added DAC sound.
- Missile Command: Fixed displayed DIP to match actual/manual display for R8 (ID 06966)
- Pesadelo (bootleg of Knightmare on MSX): Fixed address line swap
- Pingu's Ice Block: Redumped CF card. Note: Sectors 2-255 is empty (2 sectors of header / file list and 252 sectors of main.abs ELF executable), which makes this dump almost useless.
- Renegade: Fixed bit manipulations
- Rohga Armor Force: Fixed background color of title screen in clone Wolf Fang
- Seibu Cup Soccer bootlegs: Fixed device chip endianness (machine\seicopbl.cpp). Jumping is done with case 0x0905. Hookup layer disable. Fixed some sprite priorities.
- Simpsons Bowling: Separated state class and use required_device_array
- Space Invaders: Correct clone Space War (Sanritsu) romset
- Submarine (Sigma): Added flip screen support and splitted friver into video and includes files
- Subs: Eliminated set_led_value by binding outputs directly to callbacks
- Super Lup Lup Puzzle: Secured a second PCB and redumped the graphics roms for clone Lup Lup Puzzle v1.05
- Tapper: Latest version of Tapper known to come with "standard" graphics roms. Created the version with alternate graphics. Unknown if those graphics are hacked or a later revision.
- Top Speed: Dumped motor CPU ROM. Minor cleanups. Added arrays for reduce duplicates.
- unknown Sidam Poker: Added decryption and make the cards appear (background tilemap) (Game now playable).
- Venture: Added proms
- Witch
. Fixed colors
. Merged memory maps and moved state machine data into header file
- X the Ball: Correct latch type
- Fixed year info for groovef, popn2 and popn3
- Dipswitch fixes in aerofgt.cpp, coolridr.cpp, f1gp.cpp, iqblock.cpp, missile.cpp, model1.cpp, model2.cpp and wallc.cpp
- Fixed rom names in aerofgt.cpp, bionicc.cpp, gaelco2.cpp, galaxian.cpp, namcos2.cpp, pgm.cpp, pgm2.cpp and starwars.cpp
- Description changes of Bow & Arrow (Prototype, rev. 23), F1 Grand Prix (Nuova Bell Games), Final Lap 3 (World, Rev C), Final Lap 3 (Japan, Rev C), Fire Hawk (World) / Huohu Chuanshuo (China) (horizontal), Fire Hawk (World) / Huohu Chuanshuo (China) (switchable orientation), Grand Champion (set 1), Grand Tour (V100U), Got-Ya (12/24/1981), Hong Tian Lei (A-Blast) (Japan), Hong Tian Lei (A-Blast) (bootleg), IQ-Block (V100U), IQ Block (V113FR, Gambling), Kuai Da Shizi Huangdi (China?, Revised Hardware), Naughty Boy (bootleg, set 1), pgm.cpp games (over 100), Pit Boss Superstar III 30 (9233-00-01, Standard version), Real Puncher (World, v2.12O), Sengoku 3 / Sengoku Densho 2001 (set 1), Shuzi Leyuan (V127M, Gambling), Super Contra - Alien no Gyakushuu (Japan), Toushin Blazers (Japan, Tecmo license), V-Liner (v0.6e) and V-Liner (v0.54)
- Renamed (ffightj3) to (ffightj4), (lastmisn) to (lastmisnu6), (lastmisno) to (lastmisnu5), (strider2) to (strider2u), (tapper) to (tapperg), (vliner) to (vliner6e) and (vlinero) to (vliner54)
- MAME
. DEVICES
. Concrete device types now have a call operator that instantiates a device. This change means you *must* use DECLARE_DEVICE_TYPE to declare the public interface of your device, even if it's device_t. If you want to use private implementation classes, use DEFINE_DEVICE_TYPE_PRIVATE and instantiate the object finders.
. Make devopt menu localisable (ui\devopt.cpp). Make machine_config aware of device being configured so owner doesn't need to be passed everywhere.
. Device callback (emu\devcb.cpp)
. Write callbacks can now be configured as 'OUTPUT("item_name")'. This behaves equivalently to a zero-dimensional 'output_finder', while eliminating the need to instantiate and resolve this in driver classes separately from the callback itself.
. The width of a callback's default mask now properly depends on its type (as was half-implemented before), instead of always being reset to 0xffffffffffffffff when actually configured. This allows MCFG_DEVCB_INVERT to work with line write callbacks as one might logically expect.
. Use new OUTPUT callback object in various (mostly Atari) drivers (atarisy1.cpp, avalnche.cpp, bsktball.cpp, canyon.cpp, centiped.cpp, cloak.cpp, cloud9.cpp, destroyr.cpp, dragrace.cpp, firefox.cpp, gridlee.cpp, liberatr.cpp, mcr3.cpp, orbit.cpp, pacman.cpp, rallyx.cpp, sbrkout.cpp, sprint2.cpp, sprint4.cpp, starwars.cpp, suprloco.cpp, tankbatt.cpp, tomcat.cpp, ultratnk.cpp and warpwarp.cpp)
. Set finder tag relative to current device being configured rather than the finder's owner. This meand you no longer need to care about the your relationship to the object being configured and a lot of ^ and : can disappear. There's a bit reduction in string pasting in macros from this.
. Bind devcb relative to current device. This is probably going to break plenty of things with late bind errors.
. Route sound relative to current device. Slot card additions run in the context of the slot itself, which isn't entirely intuitive. Slot configuration needs a bunch of other cleanup anyway (emu\disound.cpp).
. Use device_resolve_objects to resolve callbacks in output_latch_device. Renamed machine\latch.cpp/h to machine\output_latch.cpp/h.
. Allow devcb to be bound to a device/mixin or the target of a device finder. This works outside machine configuration context so the workarounds in ATA HLE and MSX slots are no longer necessary. It also allows reduction in tag repetition in machine configuration (see converted (MESS) osborne1.cpp, zorba.cpp or the more extreme tranz330.cpp). Allow reimagined device instantiation to take a device finder based on current device being configured to reduce repetition (see tranz330.cpp).
. Make MCFG_DEVICE_ADD and callable device types more flexible:
. Allows defaulted clocks (see subtle example with vboy)
. Allows additional constructors (see RS232 port in tranz330)
. Allows use of device finder in place of tag in MCFG_DEVICE_ADD
. Requires out-of-line destructor for devices using incomplete types
. Requires XTAL or explicit u32 for clocks for devices with private types
. Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress.
. Eliminated the need for MCFG_SOUND_ROUTE_EX
. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
. Streamline machine configuration macros - everyone's a device edition.
. Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses.
. Allow an object finder to take on the target of another object finder. For a combination of the previous two things in action, see either theINTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.
. Start supplying default clocks for things that have a standard clock or have all clocks internal.
. Eliminated the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device beingconfigured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target.
. Eliminated sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, added indirection, and mislead newbies into thinking there's a difference.
. Removed a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot.
. Make cards inherit clock from slot by default. Make speaker config more explicit. Added a couple more constructor options.
. Get rid of implicit prefix for GFX decode names and prefix them all. Get rid of special macro for adding GFXDECODE in favour of constructor. Make empty GFX decode a static member of interface. Allow palette to be specified to GFXDECODE as a device finder. Removed diserial.h from emu.h as it's used relatively infrequently.
. Added support for custom device constructors when replacing devices. Current syntax: MCFG_DEVICE_REPLACE(tag_or_finder, TYPE, ...). Next-generation syntax: TYPE(config.replace(), tag_or_finder, ...). Get rid of the token-pasting voodoo and casts in the discrete sound macros.
. Eliminated some explicit device tag lookups (drivers\namcond1.cpp, machine\nb1413m3.cpp, video\antic.cpp, video\tia.cpp and video\ygv608.cpp)
. Eliminated non-diexec PULSE_LINE hacks and disable some side effects
. Interrupt API changes (emu\diexec.cpp): PULSE_LINE is no longer a value. Existing uses have been changed to pulse_input_line with attotime::zero as the second argument. Formerly only INPUT_LINE_NMI and INPUT_LINE_RESET were allowed with PULSE_LINE. INPUT_LINE_NMI no longer receives special handling; instead, CPU devices must specify which of their input lines are edge-triggered and thus may be used with zero-width pulses by overriding the execute_input_edge_triggered predicate. INPUT_LINE_RESET is still special-cased, however. execute_default_irq_vector now allows a different default vector to be specified for each input line. This added flexibility may or may not prove useful.
. Replaced MCFG_CPU_VBLANK_INT with line callbacks in jantotsu.cpp and mrjong.cpp
. Use output finder for 30test.cpp, berzerk.cpp, caswin.cpp, dblcrown.cpp, fortecar.cpp, funtech.cpp, galaxi.cpp, gatron.cpp, highvdeo.cpp, mappy.cpp, meyc8088.cpp, mil4000.cpp, pacland.cpp, sanremo.cpp, segas18.cpp, subsino.cpp, tenpindx, usgames.cpp and machine\ticket.cpp
. Get rid of the assert replacement (emu\emucore.h). It prevents you from using assert in a destructor for a literal type due to the implicit nothrow. It's just not worth the trouble it's causing.
. Clean up some line write handlers (sound\namco.cpp and audio\polepos.cpp; gaplus.cpp, jrpacman.cpp, mappy.cpp, pacman.cpp, pengo.cpp and polepos.cpp)
. Fixed faulty assertion that was breaking (MESS) nes_vt.cpp in debug builds (emu\dipalette.cpp)
. Output system changes: Cleaned up syntax for network provider. Added pause and savestate commands to both network and win32 providers (output\network.cpp, output_module.h and win32_output.cpp).
. Renamed direct_read_handler to memory_access_cache. Parametrize the template on more information (data width, endianness) to make it possible to turn it into an handler cache eventually, and not just a memory block cache. Make it capable of large and unaligned accesses (emu\emumem.cpp).
. Removed DRIVER_INIT-related macros in favor of explicitly-named member functions. Made init_ prefix on driver initializers explicit. Fixed up GAME/COMP/CONS macro spacing.
. 3rdparty: Initial import of SoftFloat release 3E. This is a pre-usage import so everyone can get things in line for various compilers. GCC/Clang should be OK on most targets as-is. MSVC may need to edit 3rdparty/softfloat3/build/MAME/build.h to conform. Please report failure/success with various compilers.
. PLUGINS
. Fixed opcode space (plugins\cheat\cheat_xml.lua)
. Translate debugger expressions by space index as the debugger does (plugins\cheat\cheat_xml.lua)
. Handle the case where the ui prepends the list name to the list entry name
. Updated hiscore.dat (plugins\hiscore\hiscore.dat)
. Multi-Language
. Added Korean translation. There're still tons of lines to do, but it's a start.
. Updated Brazilian Portuguese, Chinese, Dutch, German, Greek and Japanese translations
- SDLMAME: Disabled multithreading on the Emscripten target (osd\osdsync.cpp)
- Compiling
. Begin preliminary GCC 8 support
. Don't use C++ flags on plain C files (scripts\genie.lua)
. set_tag can now take things other than C strings
- Debugger
. Replaced references to 'decrypted opcodes' with 'opcodes' (debug\debughlp.cpp)
. Simplify now obsolete and buggy memory access code (debug\debugcpu.cpp)
. Make debugger dump command work with unaligned addresses (debug\debugcmd.cpp)
. Debugger show save state items in alphabetical order in the debugger view



"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."



[Posted by: MASH]

progetto-SNAPS 0.197 update!

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Ready the MAME 0.197 update of "MAME progetto-SNAPS".
• It's available this folder on Mega.nz that allows individually download files to update from version to version. The folder will be temporarily available until the next update.
• On the page dedicated to all MAME dats, are now available those from version 0.1 to 0.28, completely revised and corrected, with a lot of information not previously present, such as "cloneof", "filesource", "sampleof" and those that list the quality of the emulation of every single game. From version 0.85 to the latest available, in addition to dat (created with ClrMAME), in the package are also the the original MAME xlm. The white links refer to the packages reviewed and fixed, while the yellow ones are still to be verified. Work on versions prior to MAME 0.34rc1 was done completely by hand!
• The next update is scheduled for Sunday, June 17, 2018.




1,891 snaps and 201, pictures and zip downloadable here:

• Artworks: progetto-SNAPS Artworks - Packed
• Artworks: progetto-SNAPS Artworks - Single Files
• Control Panels: progetto-SNAPS Control Panel & Controller Pictures
• Dats MAME: progetto-SNAPS MAME Dats Repository
• Marquees: progetto-SNAPS Marquee, Logo & Backglass Pictures
• Snapshots (MAME): progetto-SNAPS Snapshots

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Snapshots update:
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Artwork Preview: 15 new & 1 upd (tot. 2,825 png) UPDATE1 pack, 10.2Kb
Bosses: 20 new & 41 upd (tot. 1,450 png) UPDATE1 pack, 1.63Mb
Ends: 25 new (tot. 850 png) UPDATE1 pack, 461Kb
GameOver: 20 new & 19 upd (tot. 7,350 png) UPDATE1 pack, 1.24Mb
HowTo: 5 new (tot. 1,680 png) UPDATE1 pack, 158Kb
Logo: 25 new & 1 upd (tot. 2,350UPDATE1 pack, 187Kb
Scores: 10 new & 14 upd (tot. 7,035 png) UPDATE1 pack, 426Kb
Select: 15 new & 37 upd (tot. 4,350 png) UPDATE1 pack, 1.71Kb
Snap: 57 new & 130 upd (tot. 39,037 png) UPDATE1 pack, 8.x53Mb
Titles: 57 new & 43 upd (tot. 39,037 png) UPDATE1 pack, 4.15Mb
Versus: 10 new (tot. 1,130 png) UPDATE1 pack, 269Kb
Warning: 15 new (tot. 775 png) UPDATE1 pack, 86.8Kb

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Other resources update:
---------------------------------------
Artworks (Original)[2]: 4 new (tot. 1,100 png) UPDATE1 pack, 3.02Mb
Artworks (Alternate)[3]: 28 new & 2 upd (tot. 70 png) UPDATE1 pack, 453Mb
Control Panels[1]: 45 new & 43 upd (tot. 2,950 png) UPDATE1 pack, 53Mb
Marquees[4]: 4 del, 24 new & 55 upd (tot. 4,175 png) UPDATE1 pack, 57.2Mb

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Software's resource update:
---------------------------------------
-

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Note:
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[1]: Thanks to Antny.
[2]: Thanks to hap and Sean Riddle.
[3]: A big thank to Nightvoice.
[4]: Thanks to J. Modlin.

Resource Chart:


Counting and Dimensions (not compressed):


If you want to support my work, you can make small donations via PayPal.
The list (short...) of those who have made donations is visible in my thanks page, here.

[Posted by: AntoPISA]

DU: If we battle balls I bet you have a low number

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Farzeno dumped Battle Balls (earlier German set) with low serial number and pcb date 95.10.02 and he dumped an alt version of Senkyu.

Kevin Eshbach dumped an alt late version of World Soccer and helped documentation on Indy Heat.





[Posted by: Smitdogg]

DU: Trip on rare mushrooms

MAME - World Adventure

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https://www.youtube.com/watch?v=bTyHNjp7rlI
Dumping Union picked this one up a while back (maybe 2 years now?) Arcadehacker dumped it a few days ago.

Note, the flashing pixel glitch you see sometimes happens on the PCB too, as do a number of other game faults, seems like the game just has a few programming bugs (or compiler bugs) definitely not a bad dump.

[Posted by: Haze]

DU: Rare System 573 game

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Thanks to the recent donators we got a very rare baseball game on System 573 called Jikkyou Powerful Pro Yakyuu EX '98. I think it's the final late revision of the game which went through other previous iterations.



Thanks to:
Charles MacDonald
Candy Wolff
Henrique Areias Pontes
Sean Sutton
Surgeville
Dane Biegert


[Posted by: Smitdogg]

CAPS0ff, 8751 close shave

Soviet arcades update

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IgorR76 dumped Motogonki



[Posted by: Smitdogg]

DU: Raiden

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farzeno dumped a newer version of Raiden Fighters (US)



farzeno also dumped Viper Phase 1 (New Version, Germany)



farenzo also dumped some boxed up Raiden Fighters Jet roms but I'm not sure yet if any will be useful.



[Posted by: Smitdogg]

DU: Demons, ropes, and golden tees

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Hammy dumped an alt version of Demon's World



caius dumped a missing pal from Rock n' Rope



Hammy dumped Golden Tee Golf (Ver 3.3 Joystick)



[Posted by: Smitdogg]

MAME 0.198

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MAME 0.198

It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.

This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.

Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.

For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

Of course, you can get source and Windows binaries from the download page.

MAMETesters Bugs Fixed

  • 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
  • 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
  • 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
  • 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
  • 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
  • 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
  • 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found (Ivan Vangelista)
  • 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
  • 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found (Ivan Vangelista)
  • 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found (Ivan Vangelista)
  • 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
  • 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
  • 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
  • 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)


New working machines

  • Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
  • Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
  • Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
  • Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
  • Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
  • Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
  • Scorpio 68000 [hap, yoyo_chessboard]
  • Tom Tom Magic [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
  • Wayne's World (Tiger handheld) [hap, Sean Riddle]
  • World Adventure [ArcadeHacker, The Dumping Union]
  • X-Men (Tiger handheld) [hap, Sean Riddle]


New working clones

  • Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
  • Centipede (Japan, revision 3) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Donkey Kong Junior (US, bootleg?) [unknown]
  • Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
  • Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
  • Grand Champion (set 3) [Malcor, MASH]
  • Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
  • Last Mission (World revision [caius, The Dumping Union]
  • Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
  • Naughty Boy (bootleg, set 2) [f205v, Matteo]
  • Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
  • Real Puncher (Japan, v2.12J) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
  • Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
  • Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
  • Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
  • Tandy Color Computer (HD6309) [David Ladd]
  • Tandy Color Computer 2 (HD6309) [David Ladd]
  • Tandy Color Computer 2B (HD6309) [David Ladd]
  • Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
  • The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
  • The Rocketeer (Tiger handheld) [hap, Sean Riddle]
  • Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
  • V-Liner (v0.53) [Razoola]
  • V-Liner (v0.7a) [Razoola]
  • V-Liner (v0.7e) [Razoola]
  • World Heroes 2 (ALH-006) [Razoola]
  • World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]


Machines promoted to working

  • Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
  • Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
  • TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
  • TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
  • unknown Sidam poker [AJR]


Clones promoted to working

  • Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
  • IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
  • BBC Master 512 [Nigel Barnes]
  • Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]


New machines marked as NOT_WORKING

  • Air Hockey (6.03, encrypted) [AJR]
  • Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
  • Fonz [TTL] [Andrew Welburn, The Dumping Union]
  • HP Integral Personal Computer 9808A [shattered]
  • InterPro 6000 [Patrick Mackinlay]
  • InterPro 6400 [Patrick Mackinlay]
  • InterPro 6700 [Patrick Mackinlay]
  • InterPro 6800 [Patrick Mackinlay]
  • Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
  • LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
  • Motogonki [IgorR76]
  • Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
  • Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Sharpshooter (coin pusher) [Joe Magiera]
  • The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
  • unknown Ace System 1 game [Joe Magiera, The Dumping Union]
  • War Mission (WM 4/6/87) [Jordi Beltrán Casany, Recreativas.org, The Dumping Union]


New clones marked as NOT_WORKING

  • Autocue 1500 [Mikko Heinonen]
  • Batman (1.03 France) [PinMAME]
  • Bow & Arrow (Prototype, rev. 22) [PinMAME]
  • Grand Champion (set 2) [Malcor, MASH]
  • Micronics M55Hi-Plus [Samuele Zannoli]
  • NEC PC-9801VM [Fujix]
  • Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
  • Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
  • Poly Development System [Nigel Barnes, Andrew Trotman]
  • Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]


New working software list additions

  • abc80_flop: ABCBook [Five Finger Punch]
  • abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
  • apple2_cass: 3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2), A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land, Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino, Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I, Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics, Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik, Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn, DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon, Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy, Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House, Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine, Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3, Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0, Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6, Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello, Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids, Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat, Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette, Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981, Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education, Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981, Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel, Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader, Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K, The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw, Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
  • bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
  • fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
  • ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
  • ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
  • neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
  • pc98_cd: Windows NT 4.0 Server [WinWorld]
  • sorcerer_cass: Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt, The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
  • vic10: MultiMAX [Curt Coder]


Software list items promoted to working

  • pc98_cd: Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou, Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B), Windows 95 (Retail, v4.00.950) [Carl, r09]


New NOT_WORKING software list additions

  • apple2_cass: Sweet Talker [Dagarman]
  • dc: DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn), Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn), First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn), Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn), Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn), Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn), Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA), Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn), Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn), Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn), Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
  • pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]


Translations added or modified

  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • German [RafTacker]
  • Greek [BraiNKilleRGR]
  • Japanese [Katsuhiko Kagami]
  • Korean [Neius]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]


Source Changes

Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]

msm58321: Corrected duty cycle for busy output. [AJR]

duet16, fmtowns: Fixed RTC busy signal handling. [AJR]

mcs51: Added more interrupt and timer registers to debug state. [AJR]

asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]

asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]

cit101: Somewhat major improvements: [AJR]
  • Added high-level emulation of serial keyboard.
  • Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
  • Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
  • Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.

    ppu2c0x family: Made palette internal to device. [AJR]

    z80ctc: Disabling a channel interrupt also turns it off. [AJR]

    Made “Keypad ,” and “Keypad =” standard keys. [AJR]

    Made debugger dump command work with unaligned addresses. [AJR]

    vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]

    sidampkr: Made the cards appear. [AJR]

    1945kiii: Add sprite color flashes ( MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]

    i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]

    tomagic: Added sound system and inputs. [AJR, David Haywood]

    exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]

    legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]

    nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]

    stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]

    stvvdp2.cpp updates: [Angelo Salese]
  • Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
  • Added support for line windows and vertical cell scroll.
  • Added support for undocumented rotation parameter read mirroring.
  • Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
  • Fixed potential bug with window Y sizes when double density interlace is enabled.

    sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]

    ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]

    blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]

    f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]

    dc-ctrl.cpp updates: [Angelo Salese]
  • Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
  • Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.

    pc9801.cpp updates:
  • Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
  • Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
  • Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]

    tatsumi.cpp improvements: [Angelo Salese]
  • Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
  • Improved road colors in Cycle Warriors.

    amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]

    Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]

    aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features. [cam900]

    c6280.cpp: Implemented LFO and added notes. [cam900]

    gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]

    renegade.cpp: Fixed bit manipulations. [cam900]

    seibuspi: Fixed typo and added notes. [cam900]

    fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]

    rohga.cpp: Fixed background color of title screen in wolffang. [cam900]

    jaguar.cpp cleanup: [cam900]
  • Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
  • Reduced runtime tag lookups.

    fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]

    m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]

    dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]

    m72.cpp: Simplified graphics decode layouts. [cam900]

    drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]

    argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]

    pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]

    sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]

    rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]

    megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups. [cam900]

    nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]

    highvdeo.cpp improvements: [cam900]
  • Split machine configuration and address maps for each game.
  • Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
  • Added pre-calculated color for games using RGB565.

    funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]

    simpl156.cpp: Changed company metadata to match title screens. [cam900]

    topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]

    romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]

    Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]

    Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]

    deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]

    argus, bigfight: Added links to reference videos in comments. [cam900]

    tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]

    taitogn.cpp: Reduced code duplication. [cam900]

    cbuster.cpp: Simplified tile banking. [cam900]

    toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]

    leland.cpp improvements and modernisation: [cam900, Vas Crabb]
  • Cleaned up duplicated code, reduced runtime tag lookups.
  • Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
  • Converted background to tilemap and restricted drawing to clip rectangle.

    abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]

    Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]

    rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]

    Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]

    coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]

    model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]

    model2: Fixed input issue with srallyc. [Dirk Best]

    floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]

    315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]

    v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]

    tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]

    model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
  • Supports serial ports, watchdog, and diagnostic display (in addition to I/O).

    hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]

    tms9914 updates: [F.Ulivi]
  • Improved emulation – HPIB test of IPC diagb ROM now passes.
  • Added methods to read ACCRQ and CONT output lines.
  • Added RL state machine and other fixes – now passes HP9000/340 POST.
  • Fixed handling of GTS aux command.

    remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]

    Output module changes: [headkaze, R. Belmont]
  • Cleaned up network provider protocol.
  • Added pause and savestate commands to both network and win32 providers.

    markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
  • Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
  • Added raw screen parameters based of 20 MHz clock on strnskil PCB.

    citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]

    sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]

    igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]

    tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]

    tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]

    ti99: Fixed disk creation via OSD. [Michael Zapf]

    hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]

    ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]

    ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]

    gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]

    bbc: Added various pointer devices on userport: [Nigel Barnes]
  • AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.

    bbcm512: Added mouse, and promoted to working. [Nigel Barnes]

    bbcmaiv: Added tracker ball. [Nigel Barnes]

    bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]

    poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
  • Implemented banking and system/user mode switching.
  • Added PolyBASIC 3.0, 3.1, and 3.4.

    apple2: Added support for WOZ image format. [O. Galibert]

    emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
  • Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.

    debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]

    cubeqst: Fixed cache endianness. [O. Galibert]

    sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]

    floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]

    Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]

    tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]

    Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]

    interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]

    interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]

    apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]

    Apple II: Added 13-sector version of Disk II controller. [R. Belmont]

    Added SoftFloat release 3E to 3rdparty. [R. Belmont]

    sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]

    neogeo: Added UniBios 3.3. [Robbbert]

    apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]

    indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files. [Ryan Holtz]

    vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]

    adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]

    Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]

    atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]

    hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]

    i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]

    pk8020: Hooked up interrupt sources. [shattered]

    popeye.cpp improvements: [smf]
  • Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
  • Added preliminary emulation of corruption on Popeye bootleg logo.

    hp9k_3xx improvements: [Sven Schnelle]
  • Added internal TMS9914 GPIB, clocked at 5MHz.
  • Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
  • Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
  • Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.

    HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]

    gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]

    Initial work on next-generation machine configuration syntax: [Vas Crabb]
  • Made concrete device types callable and added support for device class constructor overloads.
  • Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
  • Allowed devcb to be bound to a device/mix-in or the target of an object finder.
  • Allowed device finders to be used in place of literal tags in many places in machine configuration.
  • Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
  • Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.

    Further improvements to NeoGeo experience: [Vas Crabb]
  • Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
  • Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
  • Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
  • Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
  • Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
  • Gave the single-slot JAMMA variants parent/clone relationships.

    Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]

    Fixed incorrect device class for PCI APIC. [Vas Crabb]

    Made slot device options menu localisable. [Vas Crabb]

    ef9340/1: Made character set external an external ROM. [Wilbert Pol]

    Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]

    galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]

    alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]

    ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]

    vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]

    vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]

    hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]

    gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]

    gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]

    holeland.cpp: Documented PALs for crzrallyg. [f205v]

    splash.cpp: Documented some undumped PLDs. [f205v]

    funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]

    esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]

    pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]

    bionicc.cpp: Corrected MCU label for the original sets. [Guru]

    chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]

    irrmaze: Improved internal artwork layout. [Jos van Mourik]

    exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]

    Updated hiscore.dat for recent changes. [Leezer]

    spacewars: Fixed error in ROM definition introduced in MAME 0.37b2. [MASH]

    model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]

    Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]

    pc98_cd.xml updates: [r09]
  • Re-tested all software entries that previously had video/audio issues – around 70% now work.
  • Demoted Miamisoft’s games to non-working since they seem to hang randomly.
  • Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.

    neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]

    Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]

    Coco Loco: Corrected metadata and updated notes. [RobertoFresca]

    phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]

    Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]

    starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]

    sun2.cpp updates:
  • Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
  • Added boot ROM revision M. [Josh Dersch]

    Software list corrections: [Wintermute 0110]
  • Made Acorn software list names more consistent.
  • Stripped leading/trailing spaces from ROM names.
  • Changed some ROM names that are problematic with Windows Explorer and Command Prompt.

    [Posted by: Vas Crabb]
  • HBMAME 0.198

    $
    0
    0

    http://hbmame.1emulation.com/

    What's new in HBMAME
    ====================

    2018-05-30 0.198
    ----------------

    - Added missing bioses to Neogeo
    - HBMAMEUI: added warning message box if roms have incorrect checksum or length
    - HBMAMEUI: will no longer be worked on in its current form, except to keep it
    compiling. If you want a full-featured front-end, use one of the dozens of
    good ones out there, for example EmuLoader or QMC2.

    New Games
    ---------------------------------
    - [mslug*] Huge number of hacks (added by gaston)
    - [ngym2610] Neogeo test of YM2610 (by Blastar)
    - [sqij] SQIJ! (by Sokurah)

    [Posted by: Robbbert]

    ARCADE 0.198


    [Annc] MAMEUI64 .198 & icons/snaps released.

    MAMEinfo 0.198 :)

    $
    0
    0

    MAMEINFO.DAT

    * Updated to MAME 0.198 - https://git.redump.net/mame/log/

    * Added Source/Listinfo changes

    * Newest Bugs (30th May)

    * Added/Reorganized 'Recommended Games'

    * Fixed Mameinfo.dat infos

    Download at: http://mameinfo.mameworld.info/

    MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



    0.198

    - New games: Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA), Keirin Ou, Tom Tom Magic and World Adventure
    - New Working games: Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004), Cleopatra Fortune Plus, Coco Loco (set 3), Genius 6 (V110F), IQ Block (V113FR, gambling), Shuzi Leyuan (V127M, gambling) and 'unknown Sidam poker'
    - New Non-Working games: Air Hockey (6.03, encrypted), Donkey Kong Banana Kingdom (host), Fonz [TTL], The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match, LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan), Motogonki, Multi Game V (AMGHU_V83.65), Pop'n Run - The Videogame (set 1), Sharpshooter (coin pusher), 'unknown Ace System 1 game' and War Mission (WM 4/6/87)
    - New clones: Batman (1.03 France), Battle Balls (Germany, earlier), Bow & Arrow (Prototype, rev. 22), Centipede (Japan, revision 3), Donkey Kong Junior (US, bootleg?), Final Fight (Japan 900405), Grand Champion (set 2), Grand Champion (set 3), Karate Blazers (World, Tecmo license), The King of Dragons (World 910731), Last Mission (World revision , Marvel Super Heroes (Brazil 951024), Naughty Boy (bootleg, set 2), Pit Boss Superstar III 30 (9233-00-06, California version), Pop'n Run - The Videogame (set 2), Real Puncher (Japan, v2.12J), Sengoku 3 / Sengoku Densho 2001 (set 2), Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license), Strider 2 (Euro 991213), Street Fighter II': Champion Edition (bootleg with level selection), Tapper (Budweiser, 1/27/84), Trophy Hunting - Bear & Moose V1.0 (location test), V-Liner (v0.53), V-Liner (v0.7e), V-Liner (v0.7a), World Heroes 2 (ALH-006) and World Soccer Finals (rev 4)
    - New drivers: dynamoah.cpp, gamemasters.cpp, segattl.cpp and y2.cpp
    - Removed drivers: strnskil.cpp
    - New devices: 315_5649, dckb, igs_bitswap, igs_incdec, lba_enhancer, locomotn_audio, model1io2, tms32030, voodoo_2_pci, voodoo_banshee_pci, voodoo_3_pci and zn428e
    - Hitachi SH-4 CPU: UML implementations of FABS, FCMP_EQ, FCMP_GT, FLDI0, FLDI1, FLOAT, FNEG, FRCHG, FSCHG, FSTS and FTRC. Optimized some implemented UML. Fixed SR state in new CMP implementations.
    - Intel I8086 CPU: Fixed HALT state
    - MCS-51 MCU
    . Added more interrupt and timer registers to debug state
    . Eliminated atrocious hack for breaking out of INT0 polling loops
    . Minor DASM fix for case 0x95
    - NEC V60 CPU: Fixed disassembly of branch opcodes (displacement is signed)
    - Texas Instruments TMS32031 CPU: Added TMS320c30 and basic hold/holda support. For some reason there was no TMS320C30 device, so it's been added. Stubbed in basic HOLD/HOLDA line/callback support which is used to suspend DSP external bus access, and used by the InterPro EDGE graphics boards under development. This change doesn't actually change the 'C30 behaviour yet, but allows the external device to get an acknowledgement and proceed.
    - Texas Instruments TMS9995 CPU: Fixed latching of pulsed interrupts
    - Toshiba TMPZ84C015 CPU: Added missing callback for CTC ZC3
    - AICA sound: Changed register names to match development manual, documented unimplemented registers and flagged imperfect features.
    - Exidy sound: Better split of state classes. Added device finders and input merger. General cleanup (audio\exidy.cpp)
    - Hudson HuC6280 sound: Implemented LFO. Fixed channel check when LFO is enable. Added notes.
    - NEC uPD7759 sound: Fixed uPD7759 class hierarchy, and reset callback before resolving it.
    - QSound (HLE): Better rnd on negative (dsp16\dsp16core.ipp). Fixed condition mask in disassembler (dsp16\dsp16dis.cpp).
    - Ricoh RF5C68 sound: Added save states. Added device_rom_interface, because Datasheet says it's can connect with ROM. Added rom_bank_updated and device_memory_interface instead device_rom_interface.
    - Sound stream: Don't try to generate a negative number of samples if stream->update() goes back in time (emu\sound.cpp).
    - 3dfx Voodoo Graphics
    . Use device finders instead of machine().device. Deal with needing to be able to configure screen/CPU or set them at start in a safer way (video\voodoo.cpp).
    . Created devices for each of the voodoo PCI cards
    - ADC0808 A/D Converter: Reduced CPU overhead by smarter timer usage. Made timing more accurate to the datasheet.
    - ATA Interface: Get abstract_ata_device working again - needs a better solution long-term (machine\ataintf.cpp)
    - Data East Custom
    . Internalize palette for boogwing.cpp and deco32.cpp (video\deco_ace.cpp)
    . Splitted supbtime.cpp driver into video and includes
    . Allowed internal register read-back on DECO HuC6280/YM2151 sound system. Cleanup driver and duplicates (boogwing.cpp, cbuster.cpp, cninja.cpp, darkseal.cpp, dassault.cpp, deco32.cpp, dietgo.cpp, funkyjet.cpp, madmotor.cpp, rohga.cpp, supbtime.cpp and vaportra.cpp)
    . Moved dragngun*/lockload* specific m_sprgenzoom into dragngun_state (deco32.cpp)
    - EEPROM: Set default EEPROM clock to zero (machine\eepromser.h and drivers\popeye.cpp)
    - HuC626x video: Use required_device instead of explicit lookups for HuC6261 and HuC6272. Internalized palette HuC6260.
    - Intel 8255 PPI: Improved readback of port C high output latches when port A is in Mode 1 (see https://github.com/mamedev/mame/pull/3544)
    - Intel 8259 PIC: Use device_resolve_objects
    - Intel 8275 video: Blank top and bottom row lines when underline is greater than 7. Start offloading parts of the device_timer routine to helper functions. Allow side effects of reads to be disabled [AJR].
    - ISA: ISA devices now have the possibility to remap themselves. * ISA bus managers have a list of their slots. * ISA bus managers and device base classes have a new virtual method remap(). * Modify the ET4000 ISA device to support the new method. Currently ISA devices map themselves in their address space ranges only in device_start() and if something unmaps them, they are not visible anymore remap(int space_id, offs_t start, offs_t end) of the isa bus manager can be called to tell devices that if they have mapped something in address space space_id from start to end they should remap themselves [Samuele Zannoli].
    - Konami PowerPC Common Functions: Use device finders and eliminated machine().device(tag) (machine\konppc.cpp)
    - Nintendo Custom: Make palette internal to device (video\ppu2c0x.cpp; drivers\cham24.cpp, famibox.cpp, multigam.cpp, playch10.cpp and vsnes.cpp). Changed NMI to line callback.
    - PCI
    . PCI devices now have the possibility to remap themselves. Like in the ISA bus remap (int space_id, offs_t start, offs_t end) of the PCI bus manager can be called to tell devices that if they have mapped something in address space space_id from start to end they should remap themselves. It will be used with system management mode.
    . PCI devices can ask to be mapped before the others. Will be used by the ISA bridge in the southbridge.
    - Sega Custom
    . Converted Sega 315-5649 I/O Controller to device. Allow side effects of analog read to be disabled (machine\315_5649.cpp). Moved index parameter into template.
    . Improved 315-5338A I/O Controller and clean up
    . Interrupt callback modernization of Sega 315-5250 Compare/Timer
    - TI TLC34076 video: Converted implementation to use device_palette_interface. m_pens is unnecessary now.
    - VGA: Cleanup machine().device
    - Z80 CTC: Disabling a channel interrupt also turns it off
    - Z80 DAISY: Implemented independent RETI decoding. Moved z80daisy* to devices\machine.
    - 1945kiii.cpp: Added sprite color flashes (ID 06971). Reduced palette size. Fixed OKIM6295 reads so fewer samples play on stopped channels.
    - aces1.cpp: Minor documentation update
    - alpha68k.cpp: Cleanups and clock corrections (gangwars, sbasebal and skyadvnt). Sound interrupt frequency correction.
    - argus.cpp: Fixed sound writes (second YM2203 has not implemented). Cleanup duplicates. Reduced runtime tag lookups.
    - asteroid.cpp
    . Swapped start LEDs and suppress logging for many spurious writes
    . Configure all lamp/LED outputs as line callbacks in asteroid, astdelux and llander.
    . Added cocktail configuration that flips screen for 2nd Player
    - astrocde.cpp: Driver and device modernization. Renamed sound device, documented pinout and added input and output callbacks. Added addressable and non-addressable output latch devices. Added watchdog timers for most games. Use memory maps instead of hacking in handlers in DRIVER_INIT. Split up base class a little.
    - atarigt.cpp: Removed some calls to state()
    - atarisy4.cpp: Get rid of static state
    - atlantis.cpp: Added missing MCFG_VIDEO_SET_SCREEN. This fixed Fatal error: No screen specified for device ':zeus2' (ID 06962)
    - blitz68k.cpp: Replaced machine().device with finder
    - cdi.cpp: Use device finders instead of machine().device, plus some driver_device cleanup.
    - cinemat.cpp: Splitted out stuff unique to Demon and QB-3 (prototype), use virtual methods a bit more. Cleanup/separation - no longer needs a selector member or start overrides.
    - citycon.cpp and ikki.cpp: Added MCFG_SCREEN_RAW_PARAMS
    - coolridr.cpp: Use 315-5649 I/O Controller device
    - cps1/2.cpp: Separated state class
    - dooyong.cpp: Cleanup. Changed sprite layouts. Added input_merger_any_high_device for YM2203 irq handler.
    - exidy440.cpp and vertigo.cpp: Use finder for audiocpu instead of absolute tag lookup. Improved encapsulation for audio device (audio\exidy440.cpp).
    - f1gp.cpp: Added some undocumented dipswitches and the possibility to use 4-way joysticks
    - fuukifg2.cpp: Minor cleanups. Fixed gfxdecodes and spacing.
    - fuukifg3.cpp: Minor cleanups. Fixed YMF278B handler and spacing.
    - gaelco2.cpp
    . Verified Dallas DS5002FP clock for World Rally 2. No serial EEPROM for this game.
    . Updated some PCB layouts to be more accurate
    . Verified MCU clock for Touch & Go
    - galaxia.cpp: Added notes
    - goldngam.cpp: Added devices
    - highvdeo.cpp: Cleanup drawing (related by cliprect). Splitted machine config and address map per each games. Cleanup duplicates. Added output finder. Cleanup ROM loading. Added precalculated color for game with drawing directly RGB565 [cam900].
    - jaguar.cpp: Cleanups. Added address maps related from rom board (for cojags). Reduced runtime tag lookups. Moved bankswitch configurations into machine_start.
    - jpmsys5sw.cpp: Fixed uPD7759 class hierarchy, and reset callback before resolving it. This fixed debug assert in all JPM System 5 sets (ID 05484).
    - kinst.cpp: Fixed driver screw-up that effectively prevented loading non default BIOSes
    - leland.cpp
    . Cleanup duplicates. Added generic_latch_16_device for maincpu to soundcpu comms. Improved tags. Reduced runtime tag lookups. Make drawing function relate to cliprect. Background is tilemap.
    . Moved audiocpu to device and removed frequent tag lookup
    . Split out ataxx-specific stuff from base state class. Optimised use of tilemap.
    - ltcasino.cpp: Preliminary palette hookup. Added "Demo Sounds". Added PCB layout for clone 'Mini Vegas 4in1'.
    - luckgrln.cpp: Use output finder and arrays. Added save state. Removed outdated notes.
    - m72.cpp: Simplified gfx layout
    - m90.cpp: Cleanup duplicates. Added user_data for tilemap ram base. Reduced runtime tag lookups. Fixed rowscroll bias between layers.
    - magictg.cpp: Cleanup driver
    - markham.cpp: Merged strnskil with markham driver. Modernization driver and cleanups. Added MCFG_SCREEN_RAW_PARAMS. Added coin counters to markham, strnskil, banbam and clones.
    - model1.cpp and model2.cpp
    . Improved Model 1 I/O board interface and drive board read/write callbacks (machine\model1io.cpp). Redumped epr14869b.25 used by Virtua Fighter and Star Wars Arcade (machine\model1io.cpp).
    . Acknowledge IRQs explicitly for Model 1; use MB8421 DPRAM device for Model 1/2.
    . Emulated the I/O board used by Virtua Cop, Wing War and Netmerc. Improved dipswitches. Hook up watchdog MB3773. Map second RS232 port and connect control signals. Clock for 315-5338A and MSM6253 (machine\model1io2.cpp).
    . Use 315-5649 I/O Controller device for Model 2. Improved and clean up all inputs. Fixed input issue with srallyc (possibly others).
    . Model 2 use required_device_array for timers
    - namcond1.cpp: Eliminated some explicit device tag lookups (namcond1.cpp and video\ygv608.cpp)
    - namcos21.cpp: Demoted Cyber Sled and Solvalou to not working, added notes describing the issue
    - naomi.cpp
    . Preliminary keyboard emulation, hooked up to 'The Typing of the Dead', 'La Keyboard' and 'Lupin The Third - The Typing' (machine\dc-ctrl.cpp).
    . New Working games: Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004) and Cleopatra Fortune Plus
    . Fixed dreamcast controller ID values in fixed_status, makes it possible to surpass VMU not found errors in DC games by pressing start (machine\dc-ctrl.cpp).
    - neogeo.cpp
    . Added US MVS (U3), Japan MVS (J3, alt) and UniBios 3.3.
    . Moved start buttons to controllers, clean up NEO-FTC1B board a little.
    . SIT and FTC1B are only compatible with MV-1B/MV-1C cost-reduced boards
    . Allow AES joystick to be connected to arcade systems with D-sub connectors (common for "consolised" use)
    . Pass through Select input from D-sub connectors on JAMMA variants
    . Default to Japan BIOS for fixed software using mahjong panel (Euro BIOS doesn't support mahjong panel)
    . Use JAMMA joystick panel for 'Mahjong Kyo Retsuden' since (doesn't support mahjong panel in MVS mode)
    . Allow controls to be changed for MVS mahjong games (only BIOS and bakatono support joysticks, but still useful)
    - nmk16.cpp
    . Simplified gfx layout. Fixed spacing.
    . Fixed Thunder Dragon 2 bankswitching
    - popeye.cpp
    . Adjust Popeye and Sky Skipper layer positions to match tests on real hardware
    . Added preliminary emulation of the corruption on the Popeye bootleg logo caused by x flipped and non x flipped sprites being displayed right next to each other.
    . Use USE_NEW_COLOR only to switch between 680 & 1300 resistor in Sky Skipper
    - rbmk.cpp: Use device finder. Removed NMI interrupt from AT89C4051 MCU which has no NMI line.
    - redalert.cpp: All games have the same sound start anyway (audio\redalert.cpp)
    - royalmah.cpp: Eliminated machine().device
    - sangho.cpp: Get rid of some MACHINE_(START|RESET)_MEMBER
    - sanremo.cpp: Use output finder and added save state support
    - segac2.cpp: Fixed uPD7759 class hierarchy, and reset callback before resolving it (fixed assert in Sega C2).
    - segas18.cpp: Reduced runtime tag lookups. Added output finders.
    - segas32.cpp: Reduced runtime tag lookups. Fixed bit manipulations.
    - seibuspi.cpp: Fixed middle layer row scroll (video\seibuspi.cpp)
    - stv.cpp
    . (video\stvvdp2.cpp)
    . Disable ROZ optimization if mode is either 2 or 3, fixes at least (MESS) 'Bulk Slash' and 'Death Crimson' ROZ layer bugs.
    . ROZ fixes for Radiant SilverGun Xiga stage
    . Support for line windows. Undocumented behaviour: Rotation parameter read control seems to mirror/have a correlation in the subsequent register.
    . Don't repeat ROZ when screen over process is equal to 1, fixes (MESS) D-Xhird practice stage.
    . Implemented vertical cell scroll ((MESS) Sonic Jam)
    . Fixed potential bug with window Y sizes when double density interlace is enabled
    . (video\stvvdp1.cpp)
    . Fixed transparent sprite shadows (Game Tengoku and (MESS) Pretty Fighter X)
    . Disable transmask code for mode 2 sprites, fix Sasissu racing stage background clouds color.
    . Fixed illegal sprite mode in diehard and dnmtdeka (ID 04539)
    - system16.cpp: Reduced runtime tag lookups. Fixed bit manipulations. Reduced duplicates.
    - taito_b.cpp: Added clock for TC0180VCU and use device finder instead of machine().device
    - taito_z.cpp
    . Dumped motor CPU ROM for Chase H.Q. and added detailed hardware description
    . Put subwoofer closer to observer than front centre in chasehq and nightstr
    - taitogn.cpp: Cleanup duplicates
    - tatsumi.cpp
    . Reduced runtime tag lookups. Fixed region tags. Move CLUT'ed tile expand functions into video_start. Reduced duplicates.
    . Demoted Cycle Warriors and Apache 3 to not_working (missing important game elements)
    . Added preliminary row/column scroll enable for tilemaps, fixes background scrolling and foreground text in Cycle Warriors. Improved road colors.
    - toaplan2.cpp
    . Reduced duplicates. Removed unnecessary things. Reduced runtime tag lookups. Fixed DMA'd palette/text things. Added input_merger_any_high_device for batrider sound IRQ.
    . GP9001 Video: Minor cleanups. Reduced duplicates. Make sprite draw function related by MAX_SPRITE (it's possibly lower than 256 at real hardware).
    - vamphalf.cpp
    . First pass dedeprecation/splitting class up. Misc corrections.
    . Added PCB layout for Boong-Ga Boong-Ga (Spank'em!)
    . Secured a second PCB and redumped the graphics roms for clone Lup Lup Puzzle v1.05
    - vectrex.cpp: Fixed probable bug with lightpen-triggered interrupt (video\vectrex.cpp)
    - vsnes.cpp: Device finder cleanup
    - williams.cpp and wmg.cpp: Clean up scanline timers
    - 39 in 1 MAME bootleg: Use finder array for DMADAC
    - Blomby Car: Added optical and potentiometer wheel inputs
    - Centipede: Correct PSG type in clone Magic Worm (bootleg of Centipede, set 1)
    - Coco Loco: Redumped the bitrotten rom c1.bin in clone Coco Loco (set 3) (Game now playable)
    - Crazy Rally: Documentend PALs for clone Crazy Rally (Gecas license)
    - Cube Quest: Fixed cache endianness
    - Cyber Commando: Put rear speakers behind
    - Dragon Master: Fixed output because both PCB and chip doesn't support stereo
    - Genius 6: Emulated the protection (Game now playable)
    - Godzilla: Kludge a few weird Godzilla collision checks
    - Gunpey
    . Implemented emulation of AG-1 real sprite decompression agorithm. Avoid intermediate buffer.
    . Minor cleanups. Fixed object finder. Converted VRAM into std::unique_ptr. Cleanup duplicates.
    - High Seas Havoc: Decapped PIC16C55
    - IQ-Block: Emulated the protection in clones IQ Block (V113FR, gambling) and Shuzi Leyuan (V127M, gambling) (Games now playable)
    - The Irritating Maze: Added color lamps to layout. On the real cabinet, these are behind the marquee. Fixed timer lamp order. They now follow the order of the test menu and match recorded footage. Changed size of screen, and most lamps to better match the real cabinet. Changed CPO button/trackball color to better match the real controls. Fixed clickable start button.
    - Lucky Girl: Updated decryption. Plaintext seems correct, but needs quite a lot more work.
    - Major Havoc: Use array finder for POKEYs and device finder for TMS5220
    - Mighty Guy: Hooked up NB1412M2 protection. Improved sound capabilities, makes Mighty Guy to have a sense sound wise. Added DAC sound.
    - Missile Command: Fixed displayed DIP to match actual/manual display for R8 (ID 06966)
    - Multi Champ Deluxe: Verified different sound sample rom for Multi Champ DX as bit-rot
    - Pesadelo (bootleg of Knightmare on MSX): Fixed address line swap
    - Pingu's Ice Block: Redumped Compact Flash card. Note: Sectors 2-255 is empty (2 sectors of header / file list and 252 sectors of main.abs ELF executable), which makes this dump almost useless.
    - PinMAME: Quick protection before freeze for atari_s1.cpp, jeutel.cpp, rowamet.cpp and spectra.cpp
    - Renegade: Fixed bit manipulations
    - Rohga Armor Force: Fixed background color of title screen in clone Wolf Fang
    - Run and Gun: Added coin counters. Improved sound mixing. Minor cleanups.
    - Seibu Cup Soccer bootlegs: Fixed device chip endianness (machine\seicopbl.cpp). Jumping is done with case 0x0905. Hookup layer disable. Fixed some sprite priorities.
    - Simpsons Bowling: Separated state class and use required_device_array
    - Space Invaders: Correct clone Space War (Sanritsu) romset
    - Spiders: Use required_device_array for PIAs and input merger for IRQ
    - Submarine (Sigma): Added flip screen support. Splitted driver into video and includes files
    - Subs: Eliminated set_led_value by binding outputs directly to callbacks
    - Tapper: Latest version of Tapper known to come with "standard" graphics roms. Created the version with alternate graphics. Unknown if those graphics are hacked or a later revision.
    - Top Speed: Dumped motor CPU ROM. Minor cleanups. Added arrays for reduce duplicates. Added macro for when 64 bit ROM data bus case (emu\romload.h).
    - unknown Sidam poker: Added decryption and make the cards appear (background tilemap) (Game now playable).
    - Venture: Added proms
    - Witch
    . Fixed colors
    . Merged memory maps and moved state machine data into header file
    - X the Ball: Correct latch type
    - Fixed year info for groovef, popn2 and popn3
    - Dipswitch fixes in aerofgt.cpp, coolridr.cpp, f1gp.cpp, iqblock.cpp, markham.cpp, missile.cpp, model1.cpp, model2.cpp and wallc.cpp
    - Fixed rom names in aerofgt.cpp, bionicc.cpp, gaelco2.cpp, galaxian.cpp, namcos2.cpp, pgm.cpp, pgm2.cpp, starwars.cpp and vamphalf.cpp
    - Description changes of Battle Balls (Germany, newer), Bow & Arrow (Prototype, rev. 23), F1 Grand Prix (Nuova Bell Games), Final Lap 3 (World, Rev C), Final Lap 3 (Japan, Rev C), Fire Hawk (World) / Huohu Chuanshuo (China) (horizontal), Fire Hawk (World) / Huohu Chuanshuo (China) (switchable orientation), Grand Champion (set 1), Grand Tour (V100U), Got-Ya (12/24/1981), Hong Tian Lei (A-Blast) (Japan), Hong Tian Lei (A-Blast) (bootleg), IQ-Block (V100U), IQ Block (V113FR, gambling), Kuai Da Shizi Huangdi (China?, Revised Hardware), Naughty Boy (bootleg, set 1), pgm.cpp games (over 100), Pit Boss Superstar III 30 (9233-00-01, Standard version), Real Puncher (World, v2.12O), Sengoku 3 / Sengoku Densho 2001 (set 1), Senkyu (Japan, newer), Senkyu (Japan, earlier), Shuzi Leyuan (V127M, gambling), Super Contra - Alien no Gyakushuu (Japan), Toushin Blazers (Japan, Tecmo license), unknown Sidam poker, V-Liner (v0.6e) and V-Liner (v0.54)
    - Renamed (ffightj3) to (ffightj4), (lastmisn) to (lastmisnu6), (lastmisno) to (lastmisnu5), (strider2) to (strider2u), (tapper) to (tapperg), (vliner) to (vliner6e), (vlinero) to (vliner54) and (wsf) to (wsf3)
    - MAME
    . DEVICES
    . Concrete device types now have a call operator that instantiates a device. This change means you *must* use DECLARE_DEVICE_TYPE to declare the public interface of your device, even if it's device_t. If you want to use private implementation classes, use DEFINE_DEVICE_TYPE_PRIVATE and instantiate the object finders.
    . Make devopt menu localisable (ui\devopt.cpp). Make machine_config aware of device being configured so owner doesn't need to be passed everywhere.
    . Device callback (emu\devcb.cpp)
    . Write callbacks can now be configured as 'OUTPUT("item_name")'. This behaves equivalently to a zero-dimensional 'output_finder', while eliminating the need to instantiate and resolve this in driver classes separately from the callback itself.
    . The width of a callback's default mask now properly depends on its type (as was half-implemented before), instead of always being reset to 0xffffffffffffffff when actually configured. This allows MCFG_DEVCB_INVERT to work with line write callbacks as one might logically expect.
    . Use new OUTPUT callback object in various (mostly Atari) drivers (atarisy1.cpp, avalnche.cpp, bsktball.cpp, canyon.cpp, centiped.cpp, cloak.cpp, cloud9.cpp, destroyr.cpp, dragrace.cpp, firefox.cpp, gridlee.cpp, liberatr.cpp, mcr3.cpp, orbit.cpp, pacman.cpp, rallyx.cpp, sbrkout.cpp, sprint2.cpp, sprint4.cpp, starwars.cpp, suprloco.cpp, tankbatt.cpp, tomcat.cpp, ultratnk.cpp and warpwarp.cpp)
    . Set finder tag relative to current device being configured rather than the finder's owner. This meand you no longer need to care about the your relationship to the object being configured and a lot of ^ and : can disappear. There's a bit reduction in string pasting in macros from this.
    . Bind devcb relative to current device. This is probably going to break plenty of things with late bind errors.
    . Route sound relative to current device. Slot card additions run in the context of the slot itself, which isn't entirely intuitive. Slot configuration needs a bunch of other cleanup anyway (emu\disound.cpp).
    . Use device_resolve_objects to resolve callbacks in output_latch_device. Renamed machine\latch.cpp/h to machine\output_latch.cpp/h.
    . Allow devcb to be bound to a device/mixin or the target of a device finder. This works outside machine configuration context so the workarounds in ATA HLE and MSX slots are no longer necessary. It also allows reduction in tag repetition in machine configuration (see converted (MESS) osborne1.cpp, zorba.cpp or the more extreme tranz330.cpp). Allow reimagined device instantiation to take a device finder based on current device being configured to reduce repetition (see tranz330.cpp).
    . Make MCFG_DEVICE_ADD and callable device types more flexible:
    . Allows defaulted clocks (see subtle example with vboy)
    . Allows additional constructors (see RS232 port in tranz330)
    . Allows use of device finder in place of tag in MCFG_DEVICE_ADD
    . Requires out-of-line destructor for devices using incomplete types
    . Requires XTAL or explicit u32 for clocks for devices with private types
    . Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress.
    . Eliminated the need for MCFG_SOUND_ROUTE_EX
    . Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
    . Streamline machine configuration macros - everyone's a device edition.
    . Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses.
    . Allow an object finder to take on the target of another object finder. For a combination of the previous two things in action, see either theINTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.
    . Start supplying default clocks for things that have a standard clock or have all clocks internal.
    . Eliminated the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device beingconfigured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target.
    . Eliminated sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, added indirection, and mislead newbies into thinking there's a difference.
    . Removed a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot.
    . Make cards inherit clock from slot by default. Make speaker config more explicit. Added a couple more constructor options.
    . Get rid of implicit prefix for GFX decode names and prefix them all. Get rid of special macro for adding GFXDECODE in favour of constructor. Make empty GFX decode a static member of interface. Allow palette to be specified to GFXDECODE as a device finder. Removed diserial.h from emu.h as it's used relatively infrequently.
    . Added support for custom device constructors when replacing devices. Current syntax: MCFG_DEVICE_REPLACE(tag_or_finder, TYPE, ...). Next-generation syntax: TYPE(config.replace(), tag_or_finder, ...). Get rid of the token-pasting voodoo and casts in the discrete sound macros.
    . Eliminated some explicit device tag lookups (drivers\namcond1.cpp, machine\nb1413m3.cpp, video\antic.cpp, video\tia.cpp and video\ygv608.cpp)
    . Eliminated non-diexec PULSE_LINE hacks and disable some side effects
    . Interrupt API changes (emu\diexec.cpp): PULSE_LINE is no longer a value. Existing uses have been changed to pulse_input_line with attotime::zero as the second argument. Formerly only INPUT_LINE_NMI and INPUT_LINE_RESET were allowed with PULSE_LINE. INPUT_LINE_NMI no longer receives special handling; instead, CPU devices must specify which of their input lines are edge-triggered and thus may be used with zero-width pulses by overriding the execute_input_edge_triggered predicate. INPUT_LINE_RESET is still special-cased, however. execute_default_irq_vector now allows a different default vector to be specified for each input line. This added flexibility may or may not prove useful.
    . machine().device(tag) is now deprecated
    . Removed machine().device usage from the core (emu\addrmap.cpp and diexec.cpp), suprnova.cpp and playch10.cpp
    . Kludge some absolute tag lookups in the core that can't really be helped (debug\debugcmd.cpp, debugcpu.cpp, emu\romload.cpp and schedule.cpp)
    . Removed many mainly PCI-related MCFG macros in favour of constructor overloads, removed some absolute device lookups, removed some absolute device tags and generally clean up stuff. Fixed incorrect device class for PCI APIC.
    . Use device finder for exterm.cpp, igs011.cpp, looping.cpp, mhavoc.cpp, r2dtank.cpp, rbmk.cpp, taito_b.cpp, tp84.cpp, vcombat.cpp, machine\konppc.cpp, video\k001005.cpp and audio\exidy.cpp
    . Use device finders instead of machine().device for video\voodoo.cpp and looping.cpp
    . Replaced MCFG_CPU_VBLANK_INT with line callbacks in jantotsu.cpp and mrjong.cpp
    . Input/Output
    . Output system changes: Cleaned up syntax for network provider. Added pause and savestate commands to both network and win32 providers (output\network.cpp, output_module.h and win32_output.cpp).
    . Use output finder for 30test.cpp, berzerk.cpp, caswin.cpp, dblcrown.cpp, dynadice.cpp, fortecar.cpp, funtech.cpp, galaxi.cpp, gatron.cpp, highvdeo.cpp, mappy.cpp, meyc8088.cpp, mil4000.cpp, pacland.cpp, sanremo.cpp, segas18.cpp, subsino.cpp, tenpindx, usgames.cpp, machine\ticket.cpp and audio\exidy440.cpp
    . Replaced set_led_value and set_lamp_value with output_finders. Keep the 2 bit lamp outputs in segaufo.cpp.
    . Get rid of the assert replacement (emu\emucore.h). It prevents you from using assert in a destructor for a literal type due to the implicit nothrow. It's just not worth the trouble it's causing.
    . Clean up some line write handlers (sound\namco.cpp and audio\polepos.cpp; gaplus.cpp, jrpacman.cpp, mappy.cpp, pacman.cpp, pengo.cpp and polepos.cpp)
    . Fixed faulty assertion that was breaking (MESS) nes_vt.cpp in debug builds (emu\dipalette.cpp)
    . Renamed direct_read_handler to memory_access_cache. Parametrize the template on more information (data width, endianness) to make it possible to turn it into an handler cache eventually, and not just a memory block cache. Make it capable of large and unaligned accesses (emu\emumem.cpp).
    . Removed DRIVER_INIT-related macros in favor of explicitly-named member functions. Made init_ prefix on driver initializers explicit. Fixed up GAME/COMP/CONS macro spacing.
    . Use siblingdevice instead of absolute tag lookup. Added screen tag validation for scanline timers (machine\timer.cpp).
    . Eliminated extraneous machine argument (emu\romload.cpp)
    . Removed unused tag look-up in atarisy2.cpp, malzak.cpp and pgm2.cpp
    . 3rdparty: Initial import of SoftFloat release 3E. This is a pre-usage import so everyone can get things in line for various compilers. GCC/Clang should be OK on most targets as-is. MSVC may need to edit 3rdparty/softfloat3/build/MAME/build.h to conform. Please report failure/success with various compilers.
    . PLUGINS
    . Fixed opcode space (plugins\cheat\cheat_xml.lua)
    . Translate debugger expressions by space index as the debugger does (plugins\cheat\cheat_xml.lua)
    . Handle the case where the ui prepends the list name to the list entry name
    . Updated hiscore.dat (plugins\hiscore\hiscore.dat). Make hiscore\sort_hiscore.lua much faster.
    . Multi-Language: Updated Brazilian Portuguese, Chinese, Dutch, German, Greek, Japanese, Korean and Spanis translationsh
    - SDLMAME: Disabled multithreading on the Emscripten target (osd\osdsync.cpp)
    - Compiling
    . Begin preliminary GCC 8 support
    . Don't use C++ flags on plain C files (scripts\genie.lua)
    . set_tag can now take things other than C strings
    - Debugger
    . Replaced references to 'decrypted opcodes' with 'opcodes' (debug\debughlp.cpp)
    . Simplified now obsolete and buggy memory access code (debug\debugcpu.cpp)
    . Make debugger dump command work with unaligned addresses (debug\debugcmd.cpp)
    . Sort save state items in alphabetical order in the debugger memory viewer source list
    . Fixed error in debug build with SMS card options (emu\emuopts.cpp)


    "Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
    In our lab, theory and practice are combined: nothing works and no one knows why."



    [Posted by: MASH]

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