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DU: Block Pong Pong

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farzeno got Block Pong Pong



[Posted by: Smitdogg]

Haze: toning down the Waka Waka

Missed news from this development cycle: Atari Starship-1 (Frank Palazzolo)

art scans @system11

Prototype Samurai Spirits artwork

DU Fundraiser: Time Limit

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Shoutime can pick up a Time Limit (Chuo 1983) board to dump the proms in order to fix the colors in mame for $700. If you want to help out send him a donation with a note saying "Time Limit". If you have his paypal already you can go ahead and send it, or send me a private message and I'll tell you what it is. Do not send donations for this board to me.

This is what it would look like with correct colors:

[Posted by: Smitdogg]

DU: Fisco 400

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Andy Welburn dumped Taito's 1977 multiplayer racing game Fisco 400

[Posted by: Smitdogg]

MAME 0.187

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MAME 0.187

And now for something completely different: our midyear MAME release. The most notable new working machines are beloved Game & Watch titles Donkey Kong Jr. (new wide screen) and Mario Bros., and the ultra-rare Kaneko prototype Jump Kun (thanks ShouTime). There are also some newly supported clones of existing systems, like additional versions of DECO Cassette games (including the more Puck-Man-like Japanese version of Lock’n’Chase), Spanish bootlegs of Rally X and Scramble, a Korean release of Macross II with Japanese text removed (to meet “cultural import” restrictions), and a simplified version of Operation Thunderbolt for smaller cabinets in shopping centres aimed at younger children.

Another very exciting development in this release is support for running original protection programs for a number of games using MC68705P5 microcontrollers. A technique to exploit glitches and read the programs out of a protected MC68705P5 with reasonable success rate was discovered, and brizzo built a device implementing it. Games now using real protection programs include Get Star, Chack’n Pop, Rumba Lumber, Onna Sanshirou (Typhoon Gal), Field Day, Prebillian and others. Some of these games were known to be using poor simulation, so improvements to gameplay can be expected.

Other improvements include support for a MIDI output card on the Sharp X68000 (allows game sountracks to be played through an external synthesiser), English BIOS support for the Sega VMU, fixes for several xBR shaders with bgfx, working Dragon 64 Plus and Goupil G1/G2 support, Tandy CoCo Speech/Sound Cartridge support, and a big update to the Interpro driver.

Of course there’s more, which you can experience when you get the source/Windows binaries from the download page. Thanks for being part of the MAME community.

MAMETesters Bugs Fixed

  • 03041: [Graphics] (starshp1.cpp) starshp1, starshpp: Speed and graphics information from the real machine (Frank Palazzolo)
  • 03585: [Gameplay] (norautp.cpp) norautp, norautjp: Readout Switch (AJR)
  • 06479: [Sound] (kchamp.cpp) kchampvs, kchampvs2, karatevs: ADPCM samples are distorted (AJR)
  • 06594: [Misc.] isa_ibm_mda: Typo on the "isa_ibm_mda" set description (Robbbert)
  • 06599: [Sound] (zaxxon.cpp) ixion, razmataz: Missing sound (AJR)
  • 06603: [Documentation] (odyssey2.cpp) jopac: In the description there are two useless spaces at the beginning (Tafoid)
  • 06612: [Interface] (a7800.cpp) a7800.ccp: Machine inputs broken (Ivan Vangelista)
  • 06614: [Sound] (arkanoid.cpp) arkanoid and clones, arkatour: Sound pitch is too high by 100% (Lord Nightmare)
  • 06617: [Graphics] (nbmj9195.cpp) imekura: Graphic corruption in many places (Ivan Vangelista)


New working machines

  • Game & Watch: Donkey Kong Jr. (new wide screen) [hap, Sean Riddle, Roger Coltrane]
  • Game & Watch: Mario Bros. [hap, Sean Riddle, incog]
  • Goupil G2 [Jean-Francois DEL NERO]
  • Jump Kun (prototype) [ShouTime]
  • Sel-Jan [BET] (Japan) [Angelo Salese, system11, The Dumping Union]
  • Victory (Comsoft) [Andrew Welburn, ArcadeHacker, David Haywood]
  • Waku Waku Ultraman Racing [ShouTime, gamerfan, Rod_Wod, MetalliC, Peter Wilhelmsen, Smitdogg, The Dumping Union]


New working clones

  • Bambino Classic Football [hap]
  • Burnin' Rubber (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
  • Danger Track (Rally X bootleg) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker]
  • Fidelity Sensory Chess Challenger 9 (rev. B) [yoyo_chessboard]
  • Gingateikoku No Gyakushu (bootleg set 3) [Andrew Welburn, Craig Anstett, The Dumping Union]
  • Graplop (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
  • Guerrilla War (Version 1, set 2) [Artemio Urbina, The Dumping Union]
  • HP 9845B (Germany) [F.Ulivi, A.Kueckes]
  • HP 9845C (Germany) [F.Ulivi, A.Kueckes]
  • HP 9845T (Germany) [F.Ulivi, A.Kueckes]
  • Jack Potten's Poker (set 10, ICP-1 PCB) [TeamEurope, Roberto Fresca]
  • Lock'n'Chase (DECO Cassette) (Japan) [Charles MacDonald, wtc4ever, The Dumping Union]
  • Mach-9 (bootleg of Vulgus) [Marcos75, The Dumping Union]
  • Macross II (Korea) [CoolMod, CS, The Dumping Union]
  • Marchen Maze (Japan, hack?) [frsj8112, The Dumping Union]
  • Money Money (set 2) [caius, The Dumping Union]
  • Offensive (Spanish bootleg of Scramble) [Rafael Alonso, Ricky2001, Rockman, ArcadeHacker, Marcos75, The Dumping Union]
  • Operation Thunderbolt (Japan, SC) [ShouTime, The Dumping Union]
  • Palamedes (US) [caius, The Dumping Union]
  • Pengo (set 5) [Corrado Tomaselli, The Dumping Union]
  • Power Instinct (USA, prototype) [ShouTime]
  • Pro Tennis (DECO Cassette) (Japan) [Charles MacDonald, The Dumping Union]
  • Spectar (revision 2, bootleg) [Ricky2001]
  • Tehkan World Cup (set 4, earlier?) [Purity, The Dumping Union]
  • Time Killers (v1.32I) [Brian Troha, The Dumping Union]
  • Victory (Comsoft) (bootleg) [Josele Fernandez]


Machines promoted to working

  • Goupil G1 [Jean-Francois DEL NERO]
  • Mattel Computer Gin [hap, Sean Riddle]


Clones promoted to working

  • Dragon 64 Plus [Nigel Barnes]
  • Treasure Island (DECO Cassette) (Region D) [David Haywood]


New machines marked as NOT_WORKING

  • Big Deal Belgien (5.04) [Gerald (COY), Roberto Fresca]
  • Bel Slots Export (5.01) [Gerald (COY), Roberto Fresca]
  • D-CAT16 (Mega Drive handheld) [Team Europe]
  • Game & Watch: Mickey Mouse [hap, Igor]
  • Game Prince RS-1 [BeckieRGB]
  • Game Prince RS-16 [BeckieRGB]
  • HP9000/332 [R. Belmont, Al Kossow]
  • GRiD Compass 1101 [shattered]
  • GRiD Compass II 1121 [shattered]
  • Nokia D-box 1, Kirsch gruppe [Joakim Larsson Edstrom]
  • Percussion Freaks 5th Mix (G*B05 VER. KAA) [Guru, smf]
  • Pingu's Ice Block [Darksoft, MetalliC]
  • Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker [BrianT]
  • Quingo Export (5.00) [Gerald (COY), Roberto Fresca]
  • Ron II Mah-Jongg [system11, Angelo Salese, The Dumping Union]
  • Spirit of 76 [PinMAME]
  • V-Dog (prototype, earlier) [AttackedbyGlitch]
  • V-Smile Baby (US) [Sean Riddle]
  • VG Pocket Tablet [BeckieRGB]


New clones marked as NOT_WORKING

  • Animal Basket (19 Jan 2005) [brizzo]
  • Black Knight 2000 (PF-1) [PinMAME]
  • Chrysler Electronic Voice Alert (24-function) [hap, Sean Riddle, David Viens]
  • E-Swat - Cyber Police (bootleg, set 2) [Hammy, The Dumping Union]
  • Ez2dancer 2nd Move [RetroRepair, Guru]
  • Forty-Love (Japan) [ShouTime]
  • GRiD Compass 1109 [shattered]
  • GRiD Compass II 1129 [shattered]
  • GRiD Compass II 1131 [shattered]
  • GRiD Compass II 1139 [shattered]
  • Motor Raid - Twin/DX [Bill D., The Dumping Union]
  • New Century (Spanish bootleg of Scramble) [Marcos75]
  • OutRun 2 Special Tours (Japan) (GDX-0011) [rtw]
  • The Bounty (set 2) [caius, The Dumping Union]
  • Treamcast [Maddog]
  • V-Smile (US) [Sean Riddle]


New working software list additions

  • abc80_cass, abc80_flop: ABCStacker [Andreas Gustafsson]
  • archimedes: Countdown to Doom, The Last Days of Doom [Nigel Barnes]
  • bbcmc: Bikes [Nigel Barnes]
  • dragon_cart: Sound Extension [Nigel Barnes]
  • dragon_cass: Hang It! [Nigel Barnes]
  • dragon_flex: Chatplus V1.0.2, DBASIC (Alt), DBASIC, Diagnostics, DragonPlus Updates, Editor & Assembler (DragonPlus), Editor & Assembler, Extended Basic, SP-Edit (DragonPlus), Super Sleuth Disassembler, Text Processing System, Utilities, Utilities (Alt) [Nigel Barnes]
  • dragon_flop: BT Codes Search, Composer Companion (DragonFire), Composer X (PSE), Copycat (PSE), DCHROME & SCANNER, Desk Top Publisher V2, Desktop, Discup (PSE), Dragon Detour, DynaFast v1.5.0, FEdit, Forth Compiler (DeltaDOS), Golden Oldies, Machine Language Tutorial, Mandragore, Multi-Disk, Orange Base, PyrAdventure, RolaBall2, Shaolin Master Plus,, Sprite Designer (PSE), Supa Nova, Super Writer 2, Telewriter V1, Telewriter V2, Telewriter V4, The Fun Disc!, The Hobbit, Utility Pack (PSE), W.I.M.P. (1989) [Nigel Barnes]
  • dragon_os9: Cash and VAT, DragonPlus OS9 Drivers, Stock Control [Nigel Barnes]
  • ibm5150: 4D Boxing, 4D Sports Boxing, 688 Attack Sub (3.5", older), Gunboat: River Combat Simulation, Ivan "Ironman" Stewart's Super Off Road, Jordan vs. Bird: One on One, Kings of the Beach, Menace, PC Tools (various versions), PKZip 2.04g, Platoon, Risky Woods, SimEarth, Star Goose!, Wrath of the Demon, Xenon [ArcadeShadow]
  • ibm5170: Disney's Aladdin, Gobliiins, Gobliins 2: The Prince Buffoon, Goblins Quest 3, PC Tools (various versions), SimFarm [ArcadeShadow]
  • pet_quik: Hardcore Petting, No Pets Allowed [Curt Coder]
  • pce_tourvision: Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids, World Jockey [system11, The Dumping Union]
  • x68k_flop: Bradion, Dennou Club Vol. 90 Tokubetsu Henshuu-ban, Dennou Club Vol. 94, Dennou Club Vols. 96-139, GJ, Nemesis '95 Gradius 2 [Justin Kerk]


New NOT_WORKING softwre list additions

  • dragon_cart: EPROM Programmer, Speech Synthesis, Ultra Drive [Nigel Barnes]
  • vsmile_cart: Abenteuer im ABC Park (GER), Finding Nemo - De Wonderwereld Van Nemo (NL), Mickey Mouse Clubhouse (NL), Shrek De Derde - Arthurs Schooldag Avontuur (NL) [Team Europe]


Source Changes

plugins/cheat: Add hotkey support, and nes, snes and genesis Game Genie support. [Carl]

Added initial support for SiS85c496/497 PCI chipset, and added first pass shadow RAM and SM RAM support. [R. Belmont]

hp9k_3xx updates: [R. Belmont]
  • Preliminary working DIO/DIO-II bus implementation and 98544 video card.
  • Hooked up i8042 I/O microcontroller comms to main CPU.
  • Support medium-res built-in video on 9000/332.

    Improved CD audio play track/index command handling. [smf]

    Added unused DIP switches 7 and 8 to Eeekk! since it's a conversion of pacman. [smf]

    terracre.cpp: Added actual hookup for protection data and fixed potential buffer overflow. [Angelo Salese]

    cop01.cpp: Improved Mighty Guy sound. [Angelo Salese]

    apricot: Switched to preferred Z80SIO device. [Dirk Best]

    drawgfx: Made the palette optional, and fixed viewgfx for case where palette is absent. [O. Galibert]

    devcb: Added line hold capability. [O. Galibert]

    bgfx: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3 shaders. [Ryan Holtz]

    Added preliminary YM3802 MIDI/cassette controller with MIDI clock timer and click counter. [Barry Rodewald]
  • Added X68000 expansion device using the YM3802, Mahou Daisakusen (x68k) plays MIDI music.

    ti99 updates: [Michael Zapf]
  • Implemented Hexbus and HX5102 floppy early WIP.
  • Cleaned up slot devices architecture and renamed constants.
  • Added new cartridge type paged7 for TI-CALC.

    accomm: Fully implemented keyboard, added sound (same as Electron), and added layout with Caps/Shift Lock LEDs. [Nigel Barnes]

    d64plus: Implemented banking of extra 64K, and 6845 with chargen - promoted to working. [Nigel Barnes]

    dragon32: Added JCB Sound Extension cartridge. [Nigel Barnes]

    dragon200e: Added correct keyboard. [Nigel Barnes]

    starshp1 updates: [Frank Palazzolo]
  • Fixed graphics/speed issues.
  • Made Fast/Slow momentary as on real cabinet, added note about behaviour.
  • Updated clocks according to latest information.

    z80scc: Added support for resetting RX interrupts/status by reading Rx FIFO through RR3. [Joakim Larsson Edstrom]
  • Gets virtpool driver terminal a bit further, but not all the way (no visible difference).

    dbox: Separated skeleton driver from unfinished display device. [Joakim Larsson Edstrom]

    Replaced fake TLCS-90 I/O space with callbacks. [AJR]

    pangba, pangbb, spangbl: Reduced ADPCM rate to make music speed match original, use callback for audio IRQ. [AJR]

    tail2nos: Added flip screen support, documented non-effect of "Country" switch. [AJR]

    aerofgt.cpp: Video and sound refinements: [AJR]
  • Fixed sound loss in spinlbrk and clones caused by misconfigured ROM bank.
  • Work towards flip screen support for most games - aerofgtb is nearly correct now.

    dynablst, bbmanw & clones: Use 4-way joysticks (as service manuals suggest). [AJR]

    toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP. [AJR]

    Made TC0040IOC its own device type and separated its functionality from TC0220IOC. [AJR]

    galastrm, undrfire, cbombers, groundfx, gunbustr, superchs, 2mindril: Use TC0510NIO device for inputs. [AJR]

    Sort slot options by name in -listslots output. [AJR]

    Made CBM IEC device names more descriptive. [AJR]

    sidebs: Fixed POST failure in debug build. [AJR]

    taito_en: Use MB8421 for communication RAM. [AJR]

    mjkjidai: Use 8255 devices for I/O. [AJR]

    subsino.cpp: Use 8255 devices (most of which are only used for input). [AJR]

    suprloco: Replaced soundlatch with 8255 device that runs in mode 2. [AJR]

    Added TE7750 Super I/O Expander device. [AJR]

    m72.cpp, m92.cpp: Put IRQ hacks out of their misery. [AJR]

    norautp: Restored some inputs that were disconnected many releases ago, don't hardcode "Readout" inputs. [AJR]

    grdian, getstarj: Replaced MCU simulation with new dump. [AJR, ShouTime, brizzo]

    s2650: Modernised I/O: [AJR]
  • Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work).
  • Moved S2650_CTRL_PORT and S2650_DATA_PORT to I/O address space.

    Don't try to read past the end of a memory space in debug view. [AJR]

    Added validation for slot cards and fixed some errors exposed by this. [Vas Crabb, AJR]

    Fixed Tandy CoCo keyboard mapping (github issue #2386). [Vas Crabb]

    taitosj: Made security MCU hookup a device. [Vas Crabb]

    exidy.cpp: Added PROMs to Spectar taken from a bootleg set - believed to match original. [Ivan Vangelista]

    Migrated remaining device machine configuration additions to instance member functions. [Ivan Vangelista]

    Made RAM device look for [km](i?b)? rather than [km].* suffix. [Nathan Woods]

    Fixed a crash when returning to the front-end after launching a system from favorites. [Nathan Woods]

    CoCo: Overhauled the cartridge slot subsystem. [Nathan Woods]

    Made read_or_write a scoped enum. [Nathan Woods]

    Changed the profiler to use std::ostringstream as the text sink (instead of std::string). [Nathan Woods]

    Cleaned up CoCo 3 GIME implementation. [Nathan Woods]

    Changed a few C strings to std::string references in the debugger. [Nathan Woods]

    Quingo: Switched to hot slots machine (more accurate). [RobertoFresca]

    Big Deal Belgien, Bel Slots Export: Added PCB layouts. [RobertoFresca]

    r9751: Added more SMIOC registers. [Brandon Munger]

    HP9845: Improved keyboard mapping and added German layout. [F.Ulivi, A.Kueckes]
  • Implemented SHIFT LOCK key, added pop-ups and outputs showing state of toggle keys.
  • Lowered volume of beeper (was too loud according to A.Kueckes).

    Added read support for the disk format SDF used in the CoCoSDC. [Tim Lindner]

    CoCo: Added Speech/Sound Cartridge support. [Tim Lindner]

    Fixed JVC disk format to correctly recognize 2 sided disks. [Tim Lindner]

    Implemented busy delay in CoCo SSC. [Tim Lindner]

    EF9365: Fixed the hardware vector engine (fixes ARC Squale Basic). [Jean-Francois DEL NERO]

    Interpro driver updates: [Patrick Mackinlay]
  • Added skeleton for srarb.
  • Improved mcga/fmcc skeleton and fixed mcga/fmcc detection.
  • Expanded cammu skeletons.
  • Added support for "new" SCSI.
  • Added clock-based ioga interrupts.
  • Added forced NMI handling.
  • Improved SCSI DMA.
  • Removed broken caching.
  • Added Clipper CPU ID support.
  • Added enum masks and unknown registers, disabled bus errors.
  • Made RAM configurable and improved system registers.
  • Added initial implementation of unmapped memory handler.
  • DMA/IRQ changes, serial DMA registers.
  • Added 7-segment diagnostic LED.
  • NMI and DMA improvements - NMI boot diagnostics pass.
  • Made floppy DMA read and write work.
  • Improved logging.

    ncr5390.cpp: Added basic 53c94 support. [Patrick Mackinlay]

    t10spc.cpp: Added missing start/stop unit command [Patrick Mackinlay]

    Gameboy updates: [Tauwasser]
  • Cleaned up Gowin information in gameboy.xml, added information from archived web site and catalogue.
  • Replaced GoodGBX MBC1 Collection check code with direct comparison of internal ROM name.
  • Removed buffer over-read in get_cart_type.
  • Updated MBC1-MBC5 mapper documentation.

    Use more likely clocks for littlerb based on PCB crystals (main CPU is more likely 8MHz than 12MHz). [David Haywood]
  • Also added a hack to overclock the TMS to 120% so that the map screen renders properly.

    Moved Famiclone stuff from nes.xml to driver and added new sets. [David Haywood]

    Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits). [TheHpman]

    Fixed trailing space in -listclones and -listbrothers output. [Tafoid]

    naomi.cpp: Added five real dumps of SPI EEPROMs used in M1/171-7978B-type cartridges, updated docs. [f205v, MetalliC]

    naomi.cpp: Converted existing M1-type cart SN# EEPROMs data to be like real dumps. [MetalliC]

    naomi.cpp: Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega. [ShouTime, MetalliC]

    chaknpop: Replaced MCU simulation with dump. [Team Japump!!!, Chack'n, Hau]

    kuniokun: Replaced MCU simulation with actual dump. [ShouTime, brizzo]

    Use actual M68705P5 dump for Rumba Lumber, replaces inaccurate simulation. [ShouTime, brizzo]

    Onna Sanshirou - Typhoon Gal: Use 68705 dump, replace inaccurate protection simulation. [ShouTime, brizzo]

    Use dumped M68705 for fieldday/undoukai. [ShouTime, brizzo]

    tetrsark: Add a totally useless MCU dump (apparently blank). [ShouTime, Brizzo]

    arkanoidja, arkanoidu, arkatour: Replaced hand-crafted MCU programs with 68705 dumps. [Lord Nightmare, ShouTime, brizzo]

    prebillian: Replaced MCU simulation with actual dump, fixed vblank input, fixed player 2 spinner input, and added launch button. [Lord Nightmare, ShouTime, brizzo]

    ay8910.cpp: Made device_clock_changed respect YM2149 pin 26, added pinout, and remove outdated comments. [Lord Nightmare]

    socrates.cpp: Converted socrates and iqunlimz to bankdev, hooked up socrates hblank input, and made profweis machine configuration derive from socrates. [Lord Nightmare]

    hh_sm510: Improved Mickey & Donald SVG artwork. [Sean Riddle, Roger Coltrane]

    naomi.cpp: Bruteforced "Dragon Treasure" main unit DES key. [Mike Ryan]

    svmu: Added two English BIOS versions and a newer Japanese BIOS version. [Kingizor]

    system16.cpp: Corrected clocks for Alien Storm (bootleg, set 2). [caius, The Dumping Union]

    Fixed missing VLM5030 speech in Hyper Crash and increased volume, and fixed VLM loading in jailbrek and clones. [MASH]

    gradius4: Changed description to match title screen/flyer. [Pedro J. Martinez]

    Renamed "Cyber Arcade 120-in-1" to "Defender M2500P 120-in-1" (correct name according to dumper). [AttackedbyGlitch]

    Corrected descriptions for Gradius 4: Fukkatsu and Silent Scope 2. [sjy96525]

    Changed Air Combat 22 auto-centering throttle from Pedal to AD_STICK_Z. [sjy96525]

    [Posted by: Vas Crabb]

  • MAMEinfo 0.187 :)

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    MAMEINFO.DAT

    * Updated to MAME 0.187 - https://git.redump.net/mame/log/

    * Added Source/Listinfo changes

    * Newest Bugs (28th Jun)

    * Added/Reorganized 'Recommended Games'

    * Fixed Mameinfo.dat infos

    Download at: http://mameinfo.mameworld.info/

    MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



    0.187

    - New games: Jump Kun (prototype), Sel-Jan [BET], Victory (Comsoft) and Waku Waku Ultraman Racing
    - New Working games: Treasure Island (DECO Cassette) (Region D)
    - New Non-Working games: Bel Slots Export (5.01), Big Deal Belgien (5.04), Ez2dancer 2nd Move, Jack Potten's Poker (set 10, ICP-1 PCB), Percussion Freaks 5th Mix (G*B05 VER. KAA), Pingu's Ice Block, Quingo Export (5.00) and Ron II Mah-Jongg
    - New clones: Animal Basket (19 Jan 2005), The Bounty (set 2), Burnin' Rubber (DECO Cassette) (Japan), Danger Track (Rally X bootleg), E-Swat - Cyber Police (bootleg, set 2), Forty-Love (Japan), Gingateikoku No Gyakushu (bootleg set 3), Graplop (DECO Cassette) (Japan), Guerrilla War (Version 1, set 2), Lock'n'Chase (DECO Cassette) (Japan), Mach-9 (bootleg of Vulgus), Macross II (Korea), Marchen Maze (Japan, hack?), Money Money (set 2), Motor Raid - Twin/DX, New Century (Spanish bootleg of Scramble), Offensive (Spanish bootleg of Scramble), Operation Thunderbolt (Japan, SC), OutRun 2 Special Tours (Japan) (GDX-0011), Palamedes (US), Pengo (set 5), Power Instinct (USA, prototype), Pro Tennis (DECO Cassette) (Japan), Spectar (revision 2, bootleg), Tehkan World Cup (set 4, earlier?), Time Killers (v1.32I) and Victory (Comsoft) (bootleg)
    - New TourVision games (Softwarelist: hash\pce_tourvision.xml): Ankoku Densetsu, Batman, Burning Angels, Cadash, Gradius, Toilet Kids and World Jockey
    - New PinMAME games: Black Knight 2000 (PF-1) and Spirit of 76
    - New PEPlus games: Player's Edge (PK1002-PC082) Jake's Jacks Bonus Poker
    - New drivers: ez2d.cpp, ron.cpp and spirit76.cpp
    - New devices: 74hc157, taitosjsecmcu, tc0040ioc, tc8521 and te7750
    - ADSP2100 CPU: Make HALT_LINE halt the cpu and added function for get base address of circular buffer
    - M68705 CPU
    . Use actual M68705 dump in Field Day/Undoukai, Onna Sanshirou and Rumba Lumber, replaces inaccurate simulation.
    . Replaced MCU simulation with new M68705 dump in Chack'n Pop, Get Star (Japan), Guardian (US), Nekketsu Kouha Kunio-kun (Japan) and Prebillian
    . Replaced hand crafted MCUs with dumped 68705 dumps for clones Arkanoid (US, newer), Arkanoid (Japan, newer) and Tournament Arkanoid (US)
    . Added an unused (not programmed) 68705P5 MCU dump to Tetris (D.R. Korea)
    . Use new 68705 image that includes the bootstrap code in The FairyLand Story
    . Replaced MC68705P3 CPU3 with MC68705P5 in Taito SJ
    - S2650 CPU
    . I/O modernization. Replaced fake S2650_SENSE_PORT address with line read callback (set_input_line should also work). There are still some doubts regarding whether VBLANK should be inverted in various drivers.
    . Replaced fake S2650_CTRL_PORT and S2650_DATA_PORT addresses with... well, these aren't dedicated parallel ports, so they actually haven't gone away. They have, however, been moved to a new 1-bit address space, since the ports share the main data bus and are distinguished from each other by an address line.
    . Allow program counter to be properly tracked by debugger. A few small status register-related refinements.
    - TLCS-90 CPU
    . Replaced fake TLCS-90 I/O space with callbacks (cpu\tlcs90\tlcs90.cpp, drivers\dynax.cpp, royalmah.cpp and machine\nmk004.cpp)
    . Forwarding and some other stuff (cpu\tlcs90\tlcs90.h)
    - AY-3-8910 sound
    . Added pinout and removed outdated comments from .h
    . Updated/fixed documentation and comments and added additional pinouts and links to decaps and documentation. Document device names.
    . Fixed device_clock_changed to respect the YM2149_PIN26_LOW flag. Fixes sound pitch is too high in Arkanoid, clones and Tournament Arkanoid.
    . Replaced AY-3-8910A sound with YM2149 in arkanoid.cpp, bigevglf.cpp, calorie.cpp, cchance.cpp, flstory.cpp, fromance.cpp, ginganin.cpp, goldstar.cpp, hotblock.cpp, lsasquad.cpp, ojankohs.cpp, shangha3.cpp and tehkanwc.cppt
    . Replaced AY-3-8910A sound with AY-3-8912A in funkybee.cpp, spartanxtec.cpp and spyhuntertec.cpp
    - AY-3-8913 sound: Added diagram
    - CD Audio: Improved CD audio play track/index command handling (machine\mb89352.cpp and t10mmc.cpp). kokoroj2 needs mods in the MB89352 core that won't break (MESS) Sharp X68000 as well. kokoroj2 requires the printer interface, a command to stop current track is sent with CD & printer disabled in dipswitches.
    - DMA-driven DAC sound: Check if list item exists before calling member function (sound\dmadac.cpp)
    - MSM5205 sound: New callback implements accurate VCK timing. The old "VCLK" method with no duty cycle is now deprecated.
    - OKI6295 sound: Simplify logerror messages
    - SAA1099 sound: Created standard write handler; substitute for bogus YM2413 in Magic Card. Zero writes are not errors (logerror()).
    - Sound Interface:
    . Allow device to be configured for acknowledgement to occur separately from data reads (machine\gen_latch.cpp); use this for Armed Police Batrider.
    . Use MCFG_GENERIC_LATCH_SEPARATE_ACKNOWLEDGE for clones Gran Premio F1 (Italian bootleg of Pole Position II) and Gran Premio F1 (Spanish bootleg of Pole Position II) and for all aerofgt.cpp games except bootlegs which need more research.
    . Use callback for soundlatch interrupt in actfancr.cpp
    . Soundlatch modernization in aerofgt.cpp, blockout.cpp, crshrace.cpp, f1gp.cpp, gstriker.cpp, inufuku.cpp, pipedrm.cpp, psikyo.cpp, renegade.cpp, spdodgeb.cpp, suprslam.cpp, tail2nos.cpp, taotaido.cpp, wc90.cpp and welltris.cpp
    - Taito Ensoniq ES5505-based sound: Use MB8421 for communication RAM (audio\taito_en.cpp; drivers\galastrm.cpp, groundfx.cpp, gunbustr.cpp, superchs.cpp, taito_f3.cpp, taitojc.cpp and undrfire.cpp)
    - Williams sound: Handler cleanup (audio\williams.cpp) in mcr68.cpp, midtunit.cpp, midvunit.cpp and williams.cpp
    - 8255 PPI
    . Added tristate outputs
    . Use 8255 PPI devices (most of which are only used for input) and use the new 8255 tristate callbacks to removed some workarounds in subsino.cpp.
    . Use 8255 PPI devices for I/O in mjkjidai.cpp and piggypas.cpp
    . Replaced soundlatch with 8255 PPI device that runs in mode 2 in suprloco.cpp
    - Discrete Netlist: Added Zaccaria driver to mamenl build (sound\dmadac.cpp)
    - Kaneko Custom: Eliminate driver_data dependency (video\kan_pand.cpp, drivers\airbustr.cpp and snowbros.cpp)
    - MB3773 Power Supply: Added MB3773 device to aerofgt.cpp, gstriker.cpp and taotaido.cpp
    - PCI-IDE controller: Added writing to subsystem id register (machine\pci-ide.cpp). Fixes power-on PCI Data Test in NBA Showtime Gold.
    - RP5C01 RTC: Added TC8521 device type as alias for RP5C01. Added TC8521 RTC to yesnoj (though the game remains stuck in the 20th century).
    - Taito Custom
    . Replaced TC0220IOC with TC0510NIO (newer I/O version) in Space Gun
    . Added port 3 write callback for TC0220IOC and TC0510NIO in othunder.cpp and taito_z.cpp
    . Use callbacks to set coin counters and coin lockouts from Taito I/O devices. This is a largish and not particularly elegant change, but those outputs aren't exactly internal.
    . Made TC0040IOC its own device type and separated its functionality from TC0220IOC (ninjaw.cpp, taito_b.cpp, taito_h.cpp, taito_l.cpp, taito_z.cpp and topspeed.cpp)
    . Use TC0510NIO device for inputs in 2mindril.cpp, galastrm.cpp, groundfx.cpp, gunbustr.cpp, superchs.cpp and undrfire.cpp
    . Added MACHINE_NODEVICE_LAN flag to Chase Bombers, Ground Effects and Gunbuster
    - Timekeeper: Added watchdog function to M48T37. M48T08 doesn't have watchdog.
    - TTL: 74157 developments. Added more read/write handlers, optional input callbacks and HC157 variant. Prevent unnecessary reads. plotting, puzznic and horshoes: Use a quartet of LS157s to multiplex the YM2203 inputs.
    - uPD4701 counter: Use uPD4701 device for analog input in arknoid2, fiveside, jpopnics and plumppop.
    - Voodoo GFX
    . Calculate dither pointer when needed for fogging. Fixes graphics crash in San Francisco Rush 2049.
    . Separate vblank (external) and PCI interrupt (internal) callbacks
    . Extended PCI interrupt support to Voodoo 2 and above
    . Write register data to intrCtrl
    - Z80 SCC
    . Added support for resetting RX interrupts/status by reading Rx FIFO through RR3
    . Moved rearming of tx interrupt from tx buffer write to transmit complete when using WR0_RESET_TX_INT
    - aerofgt.cpp: Video and sound refinements: Fixed sound loss in Spinal Breakers and clones caused by misconfigured ROM bank. Work towards flip screen support for most games; clone Aero Fighters (Taiwan / Japan, set 1) is nearly correct now.
    - balsente.cpp: Minor doc update
    - cps1.cpp: Interrupt acknowledge routine based on schematics
    - csplayh5.cpp: Clean-ups and notes updates and added system inputs
    - cubo.cpp: Demoted Laser Quiz Italy and Laser Quiz 2 Italy, they never really worked.
    - exidy440.cpp: Partial revert of timer_set removal. This needs to be studied better.
    - f1gp.cpp: Preliminary RS232 device hookups for multiboard communications
    - gaelco3d.cpp: Load correct roms for Football Power
    - gstriker.cpp: Undumped MCUs can be difficult to cooperate with
    - ice_tbd.cpp, mmm.cpp and mpu2.cpp: Rattled a few old bones
    - jack.cpp: IRQ acking done right
    - konamigx.cpp: Get rid of old popmessage. Stop logging spam.
    - m72.cpp: Put IRQ hacks out of their misery. Fixed V35-based games (Cosmic Cop, Ken-Go and Lightning Swords). Restore text layer (if scanline == 256; Dragon Breed).
    - m90.cpp: Use 4-way joysticks (as service manuals suggest) in Dynablaster, Bomber Man World and clones
    - m92.cpp: Put IRQ hacks out of their misery. Cleanup and kludge removal.
    - magicard.cpp
    . Created standard write handler for SAA1099 sound; substitute for bogus YM2413 in Magic Card.
    . Fixed address map in Hot Slots. Replaced SAA1099 sound with YMZ284.
    - mitchell.cpp: Sound improvements in clones Pang (bootleg, set 3 and set 5) and Super Pang (World 900914, bootleg). Reduced ADPCM rate to make music speed sound more like the original. Use callback for audio IRQ.
    - model1.cpp: Readded TGP roms 315-5571.bin, 315-5572.bin and 315-5573.bin to netmerc, swa, vf, vformula, vr and wingwar
    - mtouchxl.cpp: Initial support for SiS85c496/497 PCI chipset and first pass shadow RAM and SM RAM support
    - naomi.cpp
    . Added real dump of SPI EEPROM used in M1/171-7978B-type cartridge to gram2000, kick4csh, mtkob2, shootpl and tduno2. Updated docs.
    . Converted existing M1-type cart SN# EEPROM data to be like real dump in clubkprz, clubkpzb, hopper, kick4csh and mvsc2.
    . Identified "Airline Pilots" sets as domestic Japan and World versions, according to information from Sega.
    . Removed "empty ROMs" in 'The Typing of the Dead (Rev A)' and clone, actually not populated on real ROM boards.
    - neodriv.hxx: Updated video\neogeo_spr.cpp. Corrected Neo Geo sprite tile code mask to 20 bits (was previously 19 bits), stop masking MSB.
    - norautp.cpp
    . Make 8255 PPI handshaking work in Noraut Poker. Restored some 8255 inputs in Noraut Poker that were disconnected since MAME 0.134u3 due to failed attempts to simulate a 8255 PPI configured in an unusual mode. The readout switch (Key 9) is now working again (ID 03585).
    . Don't hardcode "Readout" inputs in driver
    - psikyo.cpp: Some basic driver cleanup
    - system16.cpp
    . Added preliminary sound to clone Alien Storm (bootleg, set 2) and corrected clocks
    . Added preliminary sound to clone Michael Jackson's Moonwalker (bootleg) instead of cheating by loading the sound ROMs of the original. There's probably something wrong with rom loading / OKI banking, since I don't believe the correct BGMs are always playing. Left as MACHINE_IMPERFECT_SOUND because of this.
    - taito_b.cpp: Removed "bypass" that was made superfluous many years ago
    - taito_f2.cpp
    . General documentation update. Added TE7750 Super I/O Expander device.
    . Added Player 3 and 4 inputs to Dead Connection shown in test mode (and otherwise unused)
    . Added TC8521 device type as alias for RP5C01. Added TC8521 RTC to Yes/No Sinri Tokimeki Chart (though the game remains stuck in the 20th century) and test switch is 'NO TOGGLE'; note lack of printer emulation.
    - taito_l.cpp: 74157 developments. Added more read/write handlers, optional input callbacks and HC157 variant. Prevent unnecessary reads. plotting, puzznic and horshoes: Use a quartet of LS157s to multiplex the YM2203 inputs.
    - taitosj.cpp: Made security MCU hookup a device
    - terracre.cpp
    . Actual hookup for protection data and fixed potential buffer overflow
    . Fixed clone Booby Kids regression and clean-ups
    . Discard protection reading for clone Kid no Hore Hore Daisakusen (bootleg), memory map cleanups.
    - toaplan2.cpp: Generate (and acknowledge) video interrupts within VDP (video\gp9001.cpp)
    - vegas.cpp
    . Added writing to subsystem id register (machine\pci-ide.cpp). Fixes power-on PCI Data Test in NBA Showtime Gold.
    . Calculate dither pointer when needed for fogging (video\voodoo.cpp and vooddefs.h). Fixes graphics crash in San Francisco Rush 2049.
    . Added watchdog function to M48T37 timekeeper
    - zaccaria.cpp: Clear up some stuff with board photo (audio\nl_zac1b11142.cpp)
    - zaxxon.cpp
    . Make "Universal Sound Board with ROM" work again (see Ixion and Razzmatazz) (ID 06599)
    . Use WRITE_LINE instead of INTERRUPT_GEN
    - Ace Attacker: First stab at I/O board
    - Air Combat 22: Changed auto-centring throttle from Pedal to AD_STICK_Z
    - Arkanoid: Fixed device_clock_changed to respect the YM2149_PIN26_LOW flag. Fixes sound pitch is too high in Arkanoid, clones and Tournament Arkanoid (ID 06614).
    - Bubble Bobble II: Added address map for clone Bubble Symphony (bootleg with OKI6295)
    - Dragon Treasure: Bruteforced main unit DES key
    - Hyper Crash: Fixed missing VLM5030 speech since 0.176. Also increased VLM volume.
    - Imekura Mahjong: Fixed graphic corruption (ID 06617)
    - Karate Blazers: Fixed sound regression in clone Karate Blazers (bootleg with Street Smart sound hardware)
    - Karate Champ: Fixed distorted ADPCM sound in clones kchampvs, kchampvs2 and karatevs (ID 06479)
    - Kusayakyuu: Acknowledge main interrupt
    - Little Robin: Use more likely clocks for Little Robin based on PCB XTALS (main CPU is more likely 8MHz than 12Mhz). Also use a hack to overclock the TMS to 120% so that the map screen renders properly, points at possible timing errors in the core? Note: Various scenes flicker to the point of graphics being invisible (eg. the map screen at the very start of a game). Unless you overclock the TMS34010 to 120%, possible timing bug in the core? this is a hack.
    - Mahjong Kyou Jidai: Identified the memory reset input.
    - Mighty Guy: Added notes about sound "protection". Improved sound.
    - PinMAME
    . Added new sound_m3.bin rom to Metal Man
    . Modernized MSM5205 callback in inder.cpp and spinb.cpp
    - Prebillian: Fixed vblank input so game doesn't hang with new real MCU dump, fixed player 2 spinner input and added ball launch button.
    - Quiz Show
    . Changed fake tape input back to old pseudo-random values that program handles better for some reason
    . Driver cleanup. Removed unnecessary prefix from function names. Removed unused I/O space. Added dummy callback for flag output (which is used).
    - Red Corsair: Fixed gfxdecode and use more likely CPU types
    - Royal Mahjong: Added MC6845 CRT controller to clone Janyou Part II (ver 7.03, July 1 1983)
    - Royal Poker V 1.85: Push emulation a little further along
    - Side by Side: Fixed POST failure in debug build
    - Space Gun: Replaced TC0220IOC with TC0510NIO (newer I/O version)
    - Spectar: Added PROMs taken from clone (revision 2, bootleg) to Spectar
    - Star Audition: Flag game with no printer/camera
    - Starship 1: Fast/Slow control from toggled to momentary, as in real game. Updated clocks per latest information. Added note about Throttle Level behaviour. Changed format of comments (ID 03041).
    - Steel Talons: Fixed regression
    - Tail to Nose
    . Added flip screen support and document non-effect of "Country" switch
    . Preliminary RS232 device hookups for multiboard communications.
    - Taisen Mahjong Final Romance 4: Preliminary step towards 4-player link support. Some serial INS8250 interrupts for future use.
    - Treasure Island (DECO Cassette): Handcraft a BIOS rom for clone ctisland3 (the only difference between the A/B bios roms is the single byte it checks in the header anyway). Compared to the other ctisland sets it uses a different encryption and has a region code of 'D' in the header. Changed description of clone (unk) to 'Treasure Island (DECO Cassette) (Region D)'.
    - Video Poker: First attempt at proper configuration the clone Video Poker (v1403)
    - Dipswitch fixes in 2mindril.cpp, csplayh5.cpp, pacman.cpp and taito_f2.cpp
    - Fixed rom names in arkanoid.cpp, gottlieb.cpp, minivadr.cpp, s11b.cpp and taito_l.cpp
    - Description changes of Airline Pilots (Japan, Rev A), Airline Pilots (World, Rev B), Alien Crush (United Amusements PC Engine), Animal Basket (24 Jan 2005), Blazing Lazers (United Amusements PC Engine), The Bounty (set 1), E-Swat - Cyber Police (bootleg, set 1), Flash Boy (vertical) (DECO Cassette MD) (No.12/Ver.0/Set.1,Japan), Forty-Love (World), Gradius IV: Fukkatsu (ver JAC), Guerrilla War (Version 1, set 1), Gun Dealer (Yam! Yam!? hardware), Keith Courage In Alpha Zones (United Amusements PC Engine), Money Money (set 1), Onna Sanshirou - Typhoon Gal, Onna Sanshirou - Typhoon Gal (bootleg), Pac-Land (United Amusements PC Engine), Sega Rally Championship - Twin/DX (Revision B), Sega Rally Championship - Twin/DX (Revision C), Silent Scope 2 : Dark Silhouette (ver UAD), Spelunker II - 23 no Kagi (Japan), T.T Block [TTL], T.T Defender, T.T Fitter (Japan), Treasure Island (DECO Cassette) (Region D) and unknown Labeled 'WU- MARY-1A' Music by: SunKiss Chen
    - Renamed (alpilota) to (alpilotj), (alpiltdx) to (alpilot), (gteikob2) to (gteikokub2), (gteikokb) to (gteikokub) and (palamed) to (palamedj)
    - MAME
    . VIDEO RENDERING SYSTEM
    . Make the palette optional (emu\drawgfx.cpp). device_gfx_interface does two things: Go from a possibly weird rom layout to a one-byte-per-pixel tiled layout and draw the tiles so created. The second part requires a palette, but the first doesn't. And low-level emulations of individual graphic chips (konami tilemap or sprite generators for instance) are not supposed to care about the palette. They just output bits which are partly indexes into palettes, and partly not, and in any case become pen ids only much further in the rendering chain. But they need access to the decoding step, because one-byte-per-pixel is real nice. So now such a device, which inherits from device_gfx_interface, can call set_palette_disable(true) and no palette tag will be required. Calling the draw functions will segfault though. As a side effect, the gfx_element constructor now takes a palette pointer instead of a reference, since it's now optional.
    . Fixed the case when a gfx element has no palette (ui\viewgfx.cpp)
    . BGFX: Fixed xBR-lv2-multipass, xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend and xBR-lv3 shaders
    . Changed the profiler to use std::ostringstream as the text sink (instead of std::string) (emu\profiler.cpp)
    . Validity
    . Added validation check for contradictory flags, fix things it caught.
    . Attempt basic validation of slot cards. Note that this currently segfaults on anything ISA and probably other stuff. For example, any of the following will crash: mame -valid c386sx16, mame -valid 386i and mame -valid b128. Pushing before dinner so others can take a look. Fixed vas' problem, region_length() is expected to return 0 if the region doesn't exist, not crash.
    . Improved code for instantiating slot devices for validation. Fixed region validation for slot devices. Fixed the missing default subslot devices on slot card validation
    . Further improvements to slot option validation: All slot options are now validated whether or not they are user-selectable. This has already exposed a bug in one MSX-Audio device. Slots within slots, however, get added for validation only if they are declared fixed. Various Commodore floppy drives have been affected by this, since it doesn't look as if the current FDC emulation allows for detachability.
    . Improved validation checking for address ranges (emu\addrmap.cpp)
    . Multi-Language: Attribution correction for Hungarian language translation
    . DEVICE
    . Updated devices\cpu, devices\machine and devices\bus\* devices to use device_add_mconfig insted of device_mconfig_additions. Got rid of machine_mconfig_additions in devices\bus\*.
    . Better detection of bad -ramsize strings, move some private code to anonymous namespace. There was a longstanding bug where '-ramsize 16kfoo' would be treated as '-ramsize 16k'. Changed parse_string() to explicitly look for the suffixes "[k|m][|b|ib]" (machine\ram.cpp).
    . Device name changes: AY-3-8910A to AY-3-8910A PSG, AY-3-8912A to AY-3-8912A PSG, AY-3-8913A to AY-3-8913 PSG, AY-3-8930A to AY8930 EPSG, YM2149 to YM2149 SSG and YMZ284 to YMZ284 SSGL
    . PLUGINS
    . Added hotkey support to cheat plugin. Be more careful with unpack (plugins\cheatfind\init.lua).
    . Added NES, SNES, Genesis and Game Genie support to cheat plugin. More Game Genie and NES Action Replay cheat format decoder.
    . Fixed erroneous space padding before linefeed on -listclones and -listbrothers output (mame\clifront.cpp)
    . Added line hold capability. Note: Whoever feels like saying that "HOLD does not exist in hardware", I invite to admire the beautiful TTL circuit to the left of the 68000s in the Over Drive schematics (emu\devcb.cpp).
    . UI: Fixes a crash when returning to the front end when a system was launched from favorites. This bug could be reproduced with the following steps: 1. Put 'nes' in 'Favorites'. 2. Launch 'nes'. 3. Choose something from the software menu and run the emulation. 4. Escape back... CRASH.
    . Sort slot options by name in -listslots. Device names can be obtained without instantiation now (mame\clifront.cpp)
    . Fixed address_map configure (emu\addrmap.cpp)
    . Disable side effects in some read handlers (machine\msm6253.cpp and upd4701.cpp)
    - Compiling
    . Coverity (software)
    . Fixed errors about unintended truncation (machine\cs4031.cpp and genpc.cpp)
    . Cleanup and constructor delegation (video\poly.h, includes\orbit., includes\pass.h, machine\bfm_bd1.cpp, bfm_bda.cpp and taitoio.cpp)
    . Compile fix for machine\ldvp931.h and pdc.h
    . Fixed etc\template_driver.cpp compile
    . Verify some same label different hash (sldh) rom parts and commented following established procedures
    - Debugger
    . Windows debugger: Added ability to load software-list items. Mount File/Create default to swpath instead of randomness (win\consolewininfo.cpp).
    . Changed 'enum read_or_write' to be 'enum class' (debug\debugcmd.cpp, emu\emumem.cpp and machine\fddebug.cpp)
    . Don't try to read past the end of a memory space in debug view (debug\dvmemory.cpp)
    . Removed "Mount Item" for now due to bugs, also removed internal media slots from images menu (win\consolewininfo.cpp).
    . Changed a few 'const char *' ==> 'const std::string &' in the MAME debugger
    . Fixed an issue that could cause the debugger 'source' command to falsely display I/O error



    [Posted by: MASH]

    [Annc] MAMEUI64 .187 released w/ Snaps & Icons.

    DU: Don't call it a Donkey Kong ripoff you son of a logger

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    Andrew Welburn and Craig Anstett dumped rev 2 of Logger, apparently much different from the version in mame.

    [Posted by: Smitdogg]

    renameSET.dat 0.187

    Haze: You Don’t Know (Lumber)Jack

    DU: World Kicks update

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    We dumped NAOMI World Kicks PCB (Asia/World WKC2)

    [Posted by: Smitdogg]

    BestGames.ini, Languages.ini and Series.ini 0.187

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    • Online the BESTGAMES.ini file, available here: pS BestGames.ini Page.

    Changelog:
    * 2017/06/30 1.0: Online the version 0.187.
    * 2017/06/28 0.8: Finished the addition of games. From the next release, only new games will be added (not available in previous versions of MAME).

    -------------------------

    • Online the updated version of LANGUAGES.ini, available here: pS Languages.ini Page.

    Changelog:
    * 2017/06/30 0.75: Added 0.187 sets.

    -------------------------

    • New version of SERIES.ini (only with arcade sets) available here: pS Series.ini Page.

    Whatsnews:
    * Series UPDATED (7): E-Swat Cyber Police, Out Run, Player's Edge, Power Instinct, Rally X, Scramble and Super Spacefortress Macross.

    [Posted by: AntoPISA]

    pfeMAME version 1.006 has been released today

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    pfeMAME is a front end for the Multiple Arcade Game Emulator (MAME) written in Python. It is cross platform (tested on Linux - Ubuntu and Windows). It also includes a graphical Tile View designed for MAME cabinets which allows control using joystick / gamepad. It supports favorite game flagging, MESS systems, and a Tiled view for arcade cabinets. It was written with a minimalist view in mind but also because there were some features I wanted that other front ends just didnt provide.

    Please see the changelog for full change information and make sure you read the manual if you are a first time user.

    This release includes a number of minor improvements, a few new features, and the usual batch of bug fixes.

    You can download Windows 32bit / 64bit and Linux 64bit packaged distributions as well as the source code from here. Please also look at the sourceforge web page for screenshots.
    Comments are freely welcomed as per usual.

    pfeMAME was written by Gareth Finch and started in 2014.

    You are free to distribute pfeMAME and modify its source as you wish, however pfeMAME is not to be sold or repackaged for commercial sale.

    [Posted by: Gfinch]

    GameInit.dat 0.187

    Command.dat 0.187

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    Online the update version of COMMAND.dat aligned to MAME 0.187.

    Download from here.

    Whatsnew:
    * 0.05 0.187 01/07/2017: Added 2 items. Renamed (ehrgeizaa) to (ehrgeiz), (souledgeaa) to (souledgea), (tekkenab) to (tekkenb), (tekken2aa) to (tekken2a), (tekken2ab) to (tekken2b), (tekken3) to (tekken3je1), (tekken3aa) to (tekken3a), (tekken3ab) to (tekken3b), (tekken3ae) to (tekken3), (tektagtac) to (tektagt) and (tektagtac1) to (tektagtc1).
    * 0.04 0.183 06/03/2017: Today, with the consent of Procyon, this version of the file is the official one!

    [Posted by: AntoPISA]

    DU: Bubble Bobble prototype and more

    Invisible Monsters

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